How to out high-level digital signal (5V from 1V) on usb-6210?
Hi, I work with a OR usb-6210 and so I did not all channels of analog output that I can use. I hope that I can use the digital output for my application because I am creating a switch I can synchronize my editing. I need 5V output for my device run and currently, I am only able to get 1V.
-Teo
Outputs digital are dip lent TTL of the stent, since, your load is attractive more current that can provide the device and drop the voltage. Please provide information on what you are connected to or look at the other posts where users have had exactly the same problem. You probably just a conductor connected to the digital output.
Tags: NI Software
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Adobe Photoshop Version: 2014.2.2 20141204.r.310, 2014/12 / 04:23:59:59 CL 994532 x 64
Operating system: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family: 6, model: 13, Stepping: 7 with MMX, SSE whole, FP SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, HyperThreading
Physical processor count: 12
Number of logical processors: 24
Processor speed: 1995 MHz
Built-in memory: 40886 MB<----------------------------------------------------------------------------- 40gb="" ram------="" on="" my="" mother="">----------------------------------------------------------------------------->
Free memory: 31895 MB
Memory available to Photoshop: MB 37136
Memory used by Photoshop: 70%
Multi-frequency 3D printing: disabled.
Windows 2 x UI: disabled.
HighBeam: enabled.
Tile image size: 1024K
Image cache level: 6
Overview of fonts: huge
TextComposer: Latin
Display: 1
Limits of the display: top = 0, left = 0, low = 1080, right = 1920
Display: 2
Limits of the display: top = 0, =-1360 on the left, low = 768, right = 0
OpenGL drawing: enabled.
OpenGL allows old GPU: not detected.
OpenGL drawing mode: Advanced
OpenGL allows Normal Mode: true.
OpenGL allows Advanced Mode: true.
AIFCoreInitialized = 1
AIFOGLInitialized = 1
OGLContextCreated = 1
NumGLGPUs = 1
NumCLGPUs = 1
glgpu [0]. GLVersion = "3.0".
glgpu [0]. GLMemoryMB = 2048<---------------------------------------------------------------------------------------- vram="" listed="" here="" its="" on="" the="" display="" adapter="">---------------------------------------------------------------------------------------->
glgpu [0]. GLName = "Quadro 4000/PCIe/SSE2.
glgpu [0]. GLVendor = "NVIDIA Corporation".
glgpu [0]. GLVendorID = 4318
glgpu [0]. GLDriverVersion = "9.18.13.4807".
glgpu [0]. GLRectTextureSize = 16384
glgpu [0]. GLRenderer = "Quadro 4000/PCIe/SSE2.
glgpu [0]. GLRendererID = 1757
glgpu [0]. HasGLNPOTSupport = 1
glgpu [0]. GLDriver = "nvd3dumx.dll, nvwgf2umx.dll, nvwgf2umx.dll, nvd3dum, nvwgf2um, nvwgf2um"
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glgpu [0]. CanCompileProgramGLSL = 1
glgpu [0]. GLFrameBufferOK = 1
glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '4.50 NVIDIA.
glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [6553-6]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [4]
glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [192]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [32]
glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]
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glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [4096]
glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [124]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]
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glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1
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glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1
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clgpu [0]. CLDeviceVersion = 'CUDA 1.1.
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clgpu [0]. CLName = "Quadro" 4000
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clgpu [0]. CLBandwidth = 7.49224e + 010
clgpu [0]. CLCompute = 184.308
Type of license: subscription
Serial number: 96040035116912554961
The application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
Zero Photoshop has async I/O active
Scratch the volumes:
F:\, 465.2 G, 134.7 free G
C:\, 224.2 G, 93.0 free G
Required plugins folder: C:\Program Files\Adobe\Adobe Photoshop 2014\Required\Plug-Ins\ CC
Main Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop 2014\Plug-ins\ CC
Installed components:
A3DLIBS.dll A3DLIB 9.2.0.112 dynamic link library
ACE.dll CEA-2014/08/12-23: 42:09 79,557478 79.557478
adbeape.dll Adobe EPA 2013/02/04-09: 52:32 0.1160850 0,1160850
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AXEDOMCore.dll AXEDOMCore 2013/12/20-21: 40:29 79,551013 79.551013
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BIBUtils.dll BIBUtils 2014/08/12-23: 42:09 79,557478 79.557478
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dvamarshal.dll photoshopdva 8.0.0
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Dynamiclink.dll photoshopdva 8.0.0
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libiomp5md.dll Intel(r) OpenMP * Runtime Library 5.0
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pdfsettings.dll Adobe PDFSettings 1.04
Adobe Photoshop CC 2014 15.2.2 Photoshop.dll
Adobe Photoshop CC 2014 15.2.2 plugin.dll
PlugPlugExternalObject.dll Adobe CEP PlugPlugExternalObject Dll Standard (64 bit) 5.0.0
PlugPlugOwl.dll Adobe CSXS PlugPlugOwl Dll Standard (64 bit) 5.2.0.54
Adobe Photoshop CC 2014 15.2.2 PSArt.dll
Adobe Photoshop CC 2014 15.2.2 PSViews.dll
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Required plugins:
3D Studio 15.2.2 (2014.2.2 x 001 003 x)
Accented edges 15.2.2
Adaptive wide-angle 15.2.2
Angular Strokes 15.2.2
Average 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 bas-relief
15.2.2 BMP
Camera Raw 9.0
Camera Raw Filter 9.0
Chalk & Charcoal 15.2.2
15.2.2 charcoal
15.2.2 chrome
15.2.2 Cineon (2014.2.2 x 001 003 x)
15.2.2 clouds (2014.2.2 x 001 003 x)
15.2.2 COLLADA (2014.2.2 x 001 003 x)
Halftone color 15.2.2
15.2.2 colour pencil
CompuServe GIF 15.2.2
Conté 15.2.2 pencil
15.2.2 crack
Crop and straighten Photos 15.2.2 (2014.2.2 x 001 003 x)
Crop and straighten Photos 15.2.2 filter
Hatch: 15.2.2
15.2.2 to crystallize
15.2.2 cutting
15.2.2 Dark strokes
15.2.2 deinterlacing
15.2.2 DICOM
Difference clouds 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 glow
Move 15.2.2
15.2.2 dry brush
Eazel acquire 15.2.2 (2014.2.2 x 001 003 x)
Embed watermark 4.0
15.2.2 entropy (2014.2.2 x 001 003 x)
NO export VERSION color tables
Extrude 15.2.2
FastCore 15.2.2 routines (2014.2.2 x 001 003 x)
15.2.2 the fibers
Film Grain 15.2.2
Filters 15.2.2 Gallery
Flash 3D 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 fresco
15.2.2 glass
15.2.2 Scarlet contours
Google Earth 4 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 grain
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Halftone Pattern 15.2.2
15.2.2 HDRMergeUI
HSB/HSL 15.2.2
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15.2.2 IGES (2014.2.2 x 001 003 x)
15.2.2 ink outlines
JPEG 2000 15.2.2
Flattening coefficient 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 goal blur
15.2.2 goal correction
Lens Flare 15.2.2
Liquefy 15.2.2
Operation of Matlab 15.2.2 (2014.2.2 x 001 003 x)
maximum 15.2.2 (2014.2.2 x 001 003 x)
Mean 15.2.2 (2014.2.2 x 001 003 x)
Measure Core 15.2.2 (2014.2.2 x 001 003 x)
Median 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 Mezzotint
Minimum 15.2.2 (2014.2.2 x 001 003 x)
MMXCore Routines 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 mosaic tiles
Multiprocessor support 15.2.2 (2014.2.2 x 001 003 x)
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15.2.2 paper
15.2.2 colour NTSC (2014.2.2 x 001 003 x)
Ocean Ripple 15.2.2
15.2.2 OpenEXR
Paint Daubs 15.2.2
15.2.2 palette knife
15.2.2 patchwork
Paths to Illustrator 15.2.2
15.2.2 PCX (2014.2.2 x 001 003 x)
15.2.2 photocopying
15.2.2 Photoshop 3D engine (2014.2.2 x 001 003 x)
Photoshop Touch 14.0
Photo filter package 15.2.2 (2014.2.2 x 001 003 x)
Pinch 15.2.2
Pixar 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 plaster
15.2.2 plastic wrap
15.2.2 PLY (2014.2.2 x 001 003 x)
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15.2.2 pointillism
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Portable Bit map 15.2.2 (2014.2.2 x 001 003 x)
Poster edges 15.2.2
People's Republic of CHINA 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 radial blur
15.2.2 radiance (2014.2.2 x 001 003 x)
15.2.2 range (2014.2.2 x 001 003 x)
Read watermark 4.0
Color research grid NO VERSION rendering
15.2.2 Crosslinking
15.2.2 the ripple
Rough Pastels 15.2.2
Save for Web 15.2.2
15.2.2 ScriptingSupport
Shake Reduction 15.2.2
15.2.2 shear
15.2.2 asymmetry (2014.2.2 x 001 003 x)
Smart Blur 15.2.2
Smudge Stick 15.2.2
Solarize 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 splash
Spherize 15.2.2
15.2.2 sponge
15.2.2 sprayed strokes
15.2.2 stained glass
15.2.2 stamp
15.2.2 standard deviation (2014.2.2 x 001 003 x)
STL 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 Sumi-e
15.2.2 summation (2014.2.2 x 001 003 x)
15.2.2 Targa
15.2.2 texture veneer
15.2.2 tiles
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15.2.2 twirl watch
U3D 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 draft
15.2.2 vanishing point
15.2.2 the variance (2014.2.2 x 001 003 x)
Virtual Reality Modeling Language. VRML 15.2.2 (2014.2.2 x 001 003 x)
Water paper 15.2.2
15.2.2 watercolor
15.2.2 wave
Wavefront | 15.2.2 OBJ (2014.2.2 x 001 003 x)
WIA support 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 wind
Wireless Bitmap 15.2.2 (2014.2.2 x 001 003 x)
Zig - zag 15.2.2
Plug-ins option and third parties:
CUR (cursor Windows) NO VERSION
Face Control II 2.00
Fine touch 3.25
GREYCstoration NO VERSION
ICO (Windows icon) NO VERSION
Noise 7.0.0.0
ScriptListener 13.0
StarFilter Pro 3 3.0.5.1
SuperPNG 2.0
14.2.1 variations (14.2.1 x 001)
Plug-ins that could not load: NONE
Flash:
Libraries
Adobe color themes
Install TWAIN devices: NONE
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How to see the/say high level group/directory
So I have a script with the help of this forum to change styles, but the only problem I have still is I don't know how to say or show the top level of a style (so not in a group).
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replaceStyle("Old", "H1", "new", "ActiviyH1"); replaceStyle ("Old", "H2", "new","ActiviyH2") function replaceStyle(GroupOld , find, GroupNew, replace){ try{ var myDoc = app.activeDocument; importedStyle = myDoc.paragraphStyleGroups.item(GroupOld).paragraphStyles.item(find); ApplyStyle = myDoc.paragraphStyleGroups.item(GroupNew).paragraphStyles.item(replac e); importedStyle.remove(ApplyStyle); } catch(e){ //alert (e) } }
Hello
Change a function:
function replaceStyle(GroupOld , find, GroupNew, replace){ try{ var myDoc = app.activeDocument, importedStyle = myDoc.paragraphStyles.item(find), ApplyStyle = myDoc.paragraphStyles.item(replace); if (GroupOld) importedStyle = myDoc.paragraphStyleGroups.item(GroupOld).paragraphStyles.item(find) ; if (GroupNew) ApplyStyle = myDoc.paragraphStyleGroups.item(GroupNew).paragraphStyles.item(replace) ; importedStyle.remove(ApplyStyle); } catch(e){ //alert (e) } }
You can call it as:
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How to draw a part of a digital signal
Hello, I have a digital signal, and I would like to draw just the 10 first or second 10% of the curve on a digital chart. Could you please help me on this. What is memory, and the effective, faster way to do this.
Thank you
Use GET subset of waveform:
http://zone.NI.com/reference/en-XX/help/371361K-01/lvwave/get_waveform_subset/#Instance7
There is a polymorphic digital version of it.
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I tried to get a fix for a problem with my account and her affair with an old email address I want dissociated with my account. I sent a very detailed and clear request to the service the customer and I get the same, I mean exactly, Word for Word response, which is not at all what I wonder. In addition, I get these email responses and tells me that I can not reply to this message; I wonder to start a conversation. Believe or not, when I started a conversation and pasted my explanation and asked that the representative has read my message, that person got sent back the same word-for-Word pre-formatted message. At that time, I wrote a very detailed re-explanation of with the letters "BOLD" and everything, and the guy or the girl still he sends me a sentence canned. In addition, it is called cat, but it takes 2 person 5 minutes to respond; they read very slowly or watch TV or something. During the whole cat 30 min, this representative managed to never sending me a message that he or she actually typed. but the entire cat with all pre-formatted responses. Are these real people or some sort of software experience HAVE?
If this community of users is not monitored by Adobe personnel, then I know that this message cannot go anywhere that will help me. But if anyone has a secret formula to get around the wall built the auto-bots on the front line and get to higher level support, I would appreciate a tip.
Thank you
Hello
I sent you a message. Can you please check and answer?
-Usman
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How to generate a continuous ttl signal with a USB-6501
Hello everyone,
I am a beginner with LabView, so maybe my problem, it's very easy to fix.
I need to generate a digital output using a USB-6501. This TTL signal will then switch to a device. Basically, I need the digital output to be permanently to TTL high level until a user active departure is given. Then the digital output must stay to the TTL low level until another stop active user is given.
Does anyone have any suggestions on how to do? I have failed so far to get something different high TTL to my USB 6501.
Thank you very much.
Hi there, take a look at the VI I enclose. You can find more information about the device in textbooks and on this forum. I hope this helps
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How to measure width of digital pulse using SMU-6548
Measure the digital signal of high level pulse width (a few seconds)
1US accuracy requirements
Thank you
Hello
You can configure the trigger of the reference and the break, and you will get a table as below. Calculate the number of 1,
The pulse width is N/clock. -
generate a digital signal for 6722 or 6221
Hello
Thanks first for the help I'm already on this forum.
Now, I have the following problem:
I like to generate a digital signal: high for 300µs, low 300 µs, 300µs high, low 300µs, top for about 2 ms.
I'm looking for a solution how to generate this numerical sequence. At the same time, I will read the information via an analog input (if all goes well, I now have a solution for this problem).
I tried to find examples, but I failed. For the moment, I was not able to produce any numeric sequence that worked.
My hardware is 6722 or 6221 - which should be OK with respect to the calendar.
Thank you
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