HTML5 is released by animate CC.

Hi guys,.

I'm looking for expert advice.

I'm looking for information on the capabilities of Adobe animate CC by converting characters 2D animations with audio to the outputs of HTML5. Supports only simple animations and ads or publish lengthy and complex animations in HTML5 using CC animate.

I need convert the animations of the characters complex and lengthy with lip sync audio output of HTML5. I have created a new HTML5 canvas document, copied all layers of the old Flash file in the document canvas. The length of the animation is about 45 seconds, but there are a lot of symbols used for creating these animations. If I publish it to HTML5, the output works fine in the desktop but in the pad, it animations play very slowly and there is also an audio sync issue.

Please advice how to fix this? It's an open question?

Thank you very much in advance.

With AS3 FLAs you can use audio streams to solve the problem of synchronization on slower devices, but with HTML5, you can do that. You must use the code to make the animation to deal with audio event.

Here is how this might be, put this script in the first frame of the animation:

var firstframe = this.currentFrame;

var lastframe = 1234;

var fps = 24;

var starttime is createjs. Ticker.getTime ();

createjs. Ticker.setfps(25) (fps);

createjs. Ticker.addEventListener ("tick", movealong);

self = this;

function movealong() {}

var = now createjs. Ticker.getTime ();

var f = Math.min (lastframe, Math.floor ((now-starttime) / 1000 * fps + firstframe));

self.gotoAndStop (f);

{if(f>=lastframe)}

createjs. Ticker.removeEventListener ("tick", movealong);

}

}

Tags: Adobe Animate

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