Improve the performance of the MCs that overlap?

I'll have some performance issues in some areas from Im flash game production.

Here's the situation:

I have a large movieclip containing a map that may be subject of a scrolling and scaling. There are panels with a bunch of MC buttons, controls, etc. on the right side of the scene. These are separate from the card and stay in the same place.

Everything works fine until the large map is zoomed or scrolls such as the right buttons and things are overlapping their card. Then the framerate jumps down to a nice smooth 30 frames per second for about 3 fps while the map moves. There is no problem with the card move when they do not overlap.

Now, the thing is, is that there is no real interaction between the buttons and the map. No transparency or whatever it is, in fact, I'm perfectly happy with the card to disappear behind a side panel. There are only about 3 panels that screen drawing routine would have to worry about, like all the buttons to rest on top of the panels, so why my performance takes such a success?

(Hmmm. I have actually a lot of transparency, but each is on a University background, and no interaction with the map.)

When no scaling (or discoloration or rotation etc), select your movieclips cacheAsBitmap property.  Disable when scaling (etc.).

Tags: Adobe Animate

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