my iphone 6 flashes

my iphone screen 6 flashes... help

A C & P is appropriate here...

If it has NEVER been jailbroke, here are a few standard repair procedures:

First of all, try a system reset.  He heals many ailments and it's fast, easy and safe...

Hold down the power button and the Home button simultaneously until you see the Apple logo.  Ignore the "Slide to power off" text if it appears.  You won't lose any apps, data, music, movies, settings, etc.

If the Reset does not work, try a restore.  Note that it is nowhere near as fast as a Reset.  It could take well over an hour!  Connect via a cable to the computer that you use for synchronization.  In iTunes, select the iPod/iPhone/iPad, and then select the Summary tab.  Follow the on-screen instructions for restoration and don't forget to say 'yes' to the backup and go back to iTunes on the computer (NOT iCloud) because it is more comprehensive.  You will be notified that all data (apps, music, movies, etc.) will be deleted, but that the restoration is complete, you will be asked if you want the backup content to be copied to the iPod/iPhone/iPad.  Even once, say 'yes'.

At the end of the basic restore, you will be asked if you want to synchronize the iPad/iPod/iPhone.  As before, say 'yes'.  Note that syncs selection will disappear and the restoration will terminate if you do not respond within a reasonable time.  If this happens, only applications that are part of the IOS will appear on your device.  Corrective is simple – bottom right of iTunes, choose manual 'Sync '.

If you are unable to do the restore (or it does not help), go into Recovery Mode according to the instructions here.  You will lose all your data (game scores, etc.,) but, for the most part, you can redownload apps and music without being recharged.  In addition, read this.

Tags: iPhone

Similar Questions

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    Had this same problem for about a month. Tried to get the Genius Bar to replace the phone, but it was out of warranty. Cracked, it opens and when looking at phone from there is a chip near top right corner connected with Ribbon on the touchscreen cable. Tighten the screws on the chip in it and it works without problem since a few days now.  Hope it lasts until September.

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    You must contact Apple or visit your Apple store to get technical assistance. It looks like a hardware problem.

  • publish 2014 for the iphone with flash cc 6

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    16:9 devices only fill the screen if you have included start-up of 16:9 screens. If you do not, then you get a version of 3:2, with black bars on the sides.

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  • Windows 7 does not recognize my 3 Seagate external drives but is very good with Western Digital and other sticks USB Flash. Windows Vista will see them.

    My apologies if this is a query repeatedly, but I can't find a job anywhere and he leads me into the wall.

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    I also have a hard drive Western Digital external powered, almost identical, that Plug and play every time.

    I tried all my ports and various cables and adapters. I tried them on other machines and they are very good, it seems to be just with my Dell and the Seagates. It recognizes everything that I plug in there from the iPhone to Flash Drives. It has all the latest drivers and Windows updates.

    When they're not working, they do not appear in the devices, disk management, Explorer or UVCView Manager. When they do, all settings appear to be well. My laptop runs Windows 7 Edition Home Premium with Service Pack 1.

    I assigned each their own letter drive, disabled power management and they are not protected by Word. The drivers are the standard Windows ones, because these devices do not use their own. I have the latest chipset drivers, everything works perfectly and is completely up to date.

    When I run UVCView (when one of them does not work), it is said there is an error autour MaxPacketSize, current externally is set to 9 and it said "ERROR: low peripheral speed require bMaxPacketSize0 = 8" branded error. I don't know if this is a factor? This may explain why it's slower transfer data to my machine that has USB3.0 it does on another machine, it begins at 130 MB/s and falls to 30 in 10 seconds.

    I tried all combinations of power off.

    I activated the network detection.

    I uninstalled all the USB in the Device Manager and reinstalled after the start.

    All 3 discs work instantly in my older Vista laptop runing.

    I am a loss to understand. I'm pulling my hair out and I don't have a lot to lose these days! There must be a setting in my computer or on the Seagates but I checked all the usual places and some of the more irritable areas.

    Thank you in advance.

    I'm surprised that the removal of the INFCACHE did not work.  Readers (all external references in fact) were cut at the time, right?  With a reboot after and before you plug anything back?
     
    These instructions really come down to:
     
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    Open C:\Windows\System32\DriverStore
    INFCACHE.1 and rename it INFCACHE.old
    Restart the computer
    Reconnect it (one at a time) each USB device - giving the system about 30 seconds per device to 'catch up '.
     
    If you got on the rest as well your system files are good to go.

  • BlackBerry Smartphones comparing memory on "BOLD" for iphone: (?)

    The "BOLD" website lists: in addition to 624 MHz Intel procesor by Marvel (compared to 312 MHz), it lists flash 128 MB and 1 GB on-board memory and a slot for up to 16 GB more.

    The iphone site lists: it just says 8 GB or 16 GB flash.

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    (1) the data above means that the iphone has much more available memory? (After all, 1 GB of flash is much more than 128 MB flash)

    (2) or maybe its apples and oranges and the 8 GB or 16 GB iphone capacity memory simply alluded without actually it indicating the location available for additional memory, so in reality is the same thing as the "BOLD"?  (But if its what so what's onboard memory iphone to compare with the 1 GB onboard memory referenced to the "BOLD"?)  And what is the comparison of the iphone for flash 128 MB?)

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    Can someone clarify all above and in particular specify them the appropriate comparisons with the iphone and not only on the question of memory, but also what is the processor of the iphone and the speed of the processor?

    Thank you.  The supposed November 4, 2008 U.S. retail release date is almost here.  I really hope that many folds referenced on this forum are addressed in this new phone.

    ncg61 wrote:

    The "BOLD" website lists: in addition to 624 MHz Intel procesor by Marvel (compared to 312 MHz), it lists flash 128 MB and 1 GB on-board memory and a slot for up to 16 GB more.

    The iphone site lists: it just says 8 GB or 16 GB flash.

    I do not understand the difference.  I think that the world of office in what concerns the hard drive and Ram.  I guess, but don't know, as smart phones like these use something similar to this, but given that two Web sites use exactly the same terminology I do not know how to compare.

    (1) the data above means that the iphone has much more available memory? (After all, 1 GB of flash is much more than 128 MB flash)

    Hello, you shouldn't think if conditions of RAM (RAM) / WORM (hard drive), but in terms of xxxx. On Blackberry devices, you have a partition for the system & applications (called "Internal memory"): it's the 128 MB on the "BOLD". On it, you hold:

    • The PIM applications: email, notes, address book, calendar, tasks and notes
    • Phone applications: SMS/MMS, browser, speech recognition
    • Third application Opera Mini, games and each application you want to download
    • the RAM as you understand it, on a computer

    Then you have an additional memory card (also called Media card), 8 MB up to 32 GB, which can contain all other things: photos, videos, mp3, Office & PDF files. It is equivalent to the non-system partition.

    On the iPhone, the two briefs are merged.

    On the Blackberry, there is a third party application that allows to store applications on the memory card and load them onto the internal memory before using it.

    ncg61 wrote:

    (2) or maybe its apples and oranges and the 8 GB or 16 GB iphone capacity memory simply alluded without actually it indicating the location available for additional memory, so in reality is the same thing as the "BOLD"?  (But if its what so what's onboard memory iphone to compare with the 1 GB onboard memory referenced to the "BOLD"?)  And what is the comparison of the iphone for flash 128 MB?)

    It is quite difficult to compare the two:

    on the iPhone, you have a powerful processor somehow, which is crippled by a lot of your operating system (it's OSX for Mobile, but always OSX). On a Blackberry, you have a CPU less powerful, but with an operating system designed for a handheld device.

    On an iPhone, an application is large enough. It is very rare to find one that is less than 1 MB.

    On the blackberry, it's the opposite: the applications are smaller.

    On an iPhone, you can not get an application that has not been approved by Apple Inc. (unless you jailbreak your iPhone). On a blackberry, you can get any app that someone publishes. Including porn.

    On an iPhone, if I want to develop an application, I have to pay a tax of $100 AppleInc; If I did not, then my application can be downloaded by jailbroken iPhones. On a Blackberry, I don't pay anything. I just publish it somewhere on the web. I'll give you a very specific example: Opera Mini is one of the most beautiful browser for mobile phones. Apple has refusedto got it publishedso no one can use it on an iPhone (except the jailbreak).

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    Another example: say, you sell an application. It is 10EUR. If the consumer is not happy with it, they can return it. In this case, he or she gets the return of 10EUR. Fine for him or her. But continues to Apple the transaction fees, which means or do not get the return 10EUR but 10EUR less standard fees from Apple (it's to a few % but I don't know how).

    the result is twofold:

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  • Virtual Java machine error during iOS publish, Flash Pro CS5.5

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    @

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    java_cmd %%d java_param % % adt_cmd %-package-target % target %-stores pkcs12-keystore % cert %-storepass % cert_pass %-supply - profile %%%d build_file %%d desc_files %%d Files% provisioning

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    Change these settings did not help me.  My specific problem did not imply a .fla file large since I received this same error for an application to test simple "helloworld".  But thanks to everyone who made suggestions!

  • How... Put the video in the iPhone?

    Hello!! Can someone tell me how to view a video in the native iPhone with flash CS5.5 drive?

    Thank you very much!!

    MPort flash.geom.Rectangle;
    import flash.media.StageWebView;
    import flash.filesystem.File;
    import flash.utils.Timer;
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  • problem iPhone app preview.

    Hello

    When I saw an iPhone in Flash app (file |) Publish preview | Flash), it opens in a tiny window as shown on the screenshot. Suggestions how to window open at 320 x 480?

    Capture.PNG

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  • error coming (event: FooterEvent): void strange event.

    error came to form this line

    private void speakItHandler(event:FooterEvent):void

    {

    microphone.addEventListener (SampleDataEvent.SAMPLE_DATA, sampleDataHandler)

    }

    the complete code

    package

    {

    com.kevinhoyt.components import. *;

    import flash.display.Sprite;

    import flash.display.StageAlign;

    import flash.display.StageScaleMode;

    import flash.events. *;

    import flash.events.MouseEvent;

    import flash.events.SampleDataEvent;

    import flash.media.MediaType;

    import flash.media.Microphone;

    import flash.media.Sound;

    import flash.utils.ByteArray;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.events.

    /**

    * Document class LiveFeed application.

    * IPhone with Flash sample application development

    *

    * @author Rich Wagner

    *

    */

    SerializableAttribute public class SpeakItHearIt extends Sprite

    {

    private var ftr:Footer;

    private var ttl:Title;

    private var lbl:Label;

    private var microphone: Microphone;

    private var soundBytes:ByteArray;

    /**

    * Constructor

    *

    */

    public void SpeakItHearIt()

    {

    stage.scaleMode = StageScaleMode.NO_SCALE;

    internship. Align = StageAlign.TOP_LEFT;

    stage.scaleMode = StageScaleMode.NO_SCALE;

    internship. Align = StageAlign.TOP_LEFT;

    TTL = new title ("SpeakItHearIt");

    addChild (ttl);

    LBL = new Label ("record something and then hear it");

    LBL.x = 9;

    LBL.y = 52;

    addChild (lbl);

    FTR = new foot of page ("Speak It", "Hear It");

    FTR.y = 683;

    ftr.addEventListener (FooterEvent.OK, speakItHandler);

    ftr.addEventListener (FooterEvent.CANCEL, hearItHandler);

    addChild (ftr);

    Camera support?

    If (Microphone.isSupported)

    {

    micro = Microphone.getMicrophone ();

    microphone.setSilenceLevel (0, 4000);

    microphone.gain = 100;

    microphone.rate = 44;

    soundBytes = new ByteArray();

    LBL. Text = "ready to record and play back";

    }

    on the other

    {

    LBL. Text = 'Unable to access Microphone.';

    }

    }

    /**

    * Click on the talk button called

    *

    @param event

    *

    */

    private void speakItHandler(event:FooterEvent):void

    {

    microphone.addEventListener (SampleDataEvent.SAMPLE_DATA, sampleDataHandler)

    }

    /**

    * Called Hear button click

    *

    @param event

    *

    */

    private void hearItHandler(event:FooterEvent):void

    {

    microphone.removeEventListener (SampleDataEvent.SAMPLE_DATA, sampleDataHandler);

    soundBytes.position = 0;

    var sound: Sound = new Sound();

    sound.addEventListener (SampleDataEvent.SAMPLE_DATA, playbackSampleHandler);

    Sound.play();

    }

    /**

    * Starts the recording session

    *

    @param event

    *

    */

    private void sampleDataHandler(event:SampleDataEvent):void

    {

    While (Event.Data.bytesAvailable)

    {

    Sample number: var = event.data.readFloat ();

    soundBytes.writeFloat (sample);

    }

    }

    /**

    * Reads the audio data in memory

    *

    @param event

    *

    */

    private void playbackSampleHandler(event:SampleDataEvent):void

    {

    for (var i: int = 0; i < 8192 & & soundBytes.bytesAvailable > 0; i ++)

    {

    Sample number: var = soundBytes.readFloat ();

    event.data.writeFloat (sample);

    event.data.writeFloat (sample);

    }

    }

    }

    }

    Contact kevin hoyt or read about the use of its components.

  • Simple counter/dashboard (AS3)

    I need this for a simple iPhone app...
    I tried to create a dashboard for my iPhone with Flash CS5 in the Air for the iOS mode. I have add the timer and the timer of 24 seconds, but now I need help so much.
    Problems:
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    2. I tried to add a button to the meter of the points, but it seems very complicated in AS3 (not in AS2 :/). I created a TLF read only text named "HomeScore. But it is a nonnumeric string, so I can't add a simple counter.
    4. I need help with the reset (timer and 24 seconds) and Start/Stop buttons (for the timer and 24).
    My code:

    import flash.events.MouseEvent; (true) Seconds.text = "06:00" var timer:Timer = new Timer(1000,360); timer.addEventListener(TimerEvent.TIMER, countdown); timer.start(); function countdown(event:TimerEvent) {     var totalSecondsLeft:Number = 360 - timer.currentCount;     Seconds.text = timeFormat(totalSecondsLeft); } function timeFormat(seconds:int):String {     var minutes:int;     var sMinutes:String;     var sSeconds:String;     if (seconds > 59)     {         minutes = Math.floor(seconds / 60);         sMinutes = String(minutes);         sSeconds = String(seconds % 60);     }     else     {         sMinutes = "";         sSeconds = String(seconds);     }     if (sSeconds.length == 1)     {         sSeconds = "0" + sSeconds;     }     if (sMinutes.length == 1)     {         sMinutes = "0" + sMinutes;     }     return sMinutes + ":" + sSeconds;     if (seconds/60 <= 0  && sSeconds != 0) { return "00" + ":" + sSeconds;}     if (sMinutes = 0 && sSeconds = 0) { return "00:00"} } Possesso.text = "24" var timer2:Timer = new Timer(1000,24); timer2.addEventListener(TimerEvent.TIMER, countdownpossesso); timer2.start(); function countdownpossesso(event:TimerEvent) {     var totalSecondsLeft:Number = 24 - timer2.currentCount;     Possesso.text = timeFormatpossesso(totalSecondsLeft); } function timeFormatpossesso(seconds:int):String {         var sPossesso:String;     if (seconds > 59)     {                 sPossesso = String(seconds % 60);     }     else     {                 sPossesso = String(seconds);     }         if (sPossesso.length == 1)     {         sPossesso = "0" + sPossesso;     }         return sPossesso; } import flash.events.*; HomeScore.text = "02" HomeScore.text = ScoreFormatHome(ScoreHome); var ScoreHome:Number     function ScoreFormatHome(ScoreHome:Number) {     var ScoreHome=1     if (ScoreHome <=9 ) {return "0" + ScoreHome}     if (ScoreHome >=10) {return ScoreHome}     } ButtonplusHome.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler); function fl_MouseOverHandler(HomeAdd:MouseEvent):void {     ScoreHome++; }

    you have too many questions for a single thread, unless you're already pretty savvy:

    1. when the timer reaches 0 mins, it only displays: 59, not 00:59

    use a string formatter function.
    2. I tried to add a button to the meter of the points, but it seems very complicated in AS3 (not in AS2 :/). I created a TLF read only text named "HomeScore. But it is a nonnumeric string, so I can't add a simple counter.

    You can convert strings to numbers using Number().
    4. I need help with the reset (timer & 24 seconds) and Start/Stop buttons (for timer and 24).

    the timer class has you use reset(), start() and stop() methods.  Follow with the start() method reset() method if you want to reset and start.

  • The Iphone needs to cool down before using the flash

    Hello

    I see the message on my Iphone 5 s(IOS10-Updadte) camera-"The Iphone needs to cool down before using the flash"

    Please help me solve the problem.

    Hi sangani53,

    Thank you for using communities Support from Apple!

    This message indicating that your iPhone must cool before using the flash indicates that the temperature of your iPhone is passed to where certain features will be disabled.  Once you bring the temperature down, the features should come back.  Take a look at this link for more information on updating your iPhone in the operating temperature.

    Keep the iPhone, iPad and iPod touch in acceptable operating temperatures

    Take care.

  • error Flash iPhone 5s

    Please guys help me, when I try to take a picture with my camera back, that this text appears to me «Flash is disabled...» The iPhone needs to cool down before using the flash. "But my iphone was not hot or has fallen down

    Hello, try this

    -go to settings > reset > reset all content and settings - after reset go to settings > battery > low power Mode (turn on / turn off x 3) - click on the button Power + Home until the Apple Logo - go to settings > battery > low power Mode (turn on / turn off x 3)-slide up in the Control Center > enable Flash - go to the camera

    Good luck!

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