Quiz help result/score

Hi all. I am new to Flash. I use adobe cs 5.5 flash (action script 3.0). I created a quiz (with true/false, multiple choice) and I would put a page of results, a timer (2 minutes) and a dialog box (I don't know what you call Flash) which appears displaying the message 'correct' or 'incorrect' when the user clicks on the answer and then proceeds to the next question. I am eager to learn these things. Thanks in advance!

to display a page of results (presumably showing the number of correct answers or the number of incorrect answers, etc.), you will need to use, at least, a variable to track the total of correct answers:

var correctNum:int = 0;  and maybe you'll want to initialize a variable incorrectNum.

and whenever a question is answered correctly, update correctNum:

correctNum ++;

on your results page, you will have at least a dynamic textfield (for example, correctNum_tf) to view the correctNum:

correctNum_tf.text = "The number of good answers:"+ correctNum; "

to display a correct/incorrect message after each question is answered (or expired), to create a movieclip to show after each question is answered.  at least add a dynamic textfield to it (for example, tf) and a close button (for example, close_btn) and assign the movieclip class (for example, your comments).  You can then call feedbackF and pass the string to display in your movieclip of feedback:

function feedbackF(s:String):void {}

var fb:Feedback = new Feedback();

addChild (fb);

FB. TF.text = s;

FB.close_btn.addEventListener (MouseEvent.Click, closeF);

}

function closeF(e:MouseEvent):void {}

e.currentTarget.removeEventListener (MouseEvent.CLICK, closeF);

removeChild (e.currentTarget.parent);

}

for each question, you have a correct string (for example, fixes) to display in your movieclip of feedback and an incorrect string (for example, inaccurate) If you want the feedback for each question must be adapted to this issue. That is to say, you give more information than a simple correct/incorrect.

for your timer, use the Timer class:

This initialization is performed once:

var t:Timer = new Timer (120000,1);  120000 ms = 2 minutes

t.addEventListener (TimerEvent.TIMER, timeoutF);

function timeoutF(e:TimerEvent):void {}

This current issue expired.  updated to incorrectNum (if you have a variable of this type) and call feedbackF:

feedbackF ("Your time to answer this question expired\n\n" + inaccurate);

}

at the beginning of each use of the question:

t.Reset ();

t.Start ();

Tags: Adobe Animate

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