Return the Position of the mouse

Is there a way to return the x and y values of the cursor without him being related
to a mouse click? You know, just constantly showing the positions? I know that there
something to do with stageX and stageY, but I can't seem to make it work right.

MouseEvent.localX is not an event type. If all you want to do is track movement of the mouse, you listem to MouseEvent.MOUSE_MOVE. The DisplayObject.stage property has the value NULL until the display object is added to a display list. This error indicates that you are trying to access from an object that is not a DisplayObject scene.

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