Rigging diff. cam movements as presets for use in FCPX?

Say, I would like to create a simple generator, for example a Cube.

And I would like to allow the user to select from a menu drop-dwn a few 'options of movement', of the camera (!)

for example "scanning l/r", "Overview", "hero Shot"...

So, I do all keyframes, but different movements are available via a platform...

How to accomplish this?

Hi Karsten!

I've tried a few things. Here's an easy way:

Create a new pop up rig.

Add the camera Position and Rotation to the test.

The value of Snapshot 1

Move the playhead to the beginning of the project (or the starting position)

Activate the button Save in the playback controls.

Select the object, the camera will focus on in the layers list.

REPEAT: Move the playback cursor and use the controls of the camera on the screen to adjust the display.

Disable the button Save.

Set the next snapshot...

You can clean the movement in the keyframe Editor. Select the snapshot. Right click on the parameter names in the bench and show in key Editor.

If you must start over on a snapshot, click the parameter names in the bench and select Reset settings.

HTH

Tags: Professional Applications

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