Simulation of executable UNIT (BAR file) in BB 10.3 SDK Simulator game

Hello

We have developed a game using UNITY. We had tested locally for Passport screen screen resolution in the tool of the SDK of the UNIT. We have not tested the device current passport.

We face after publication on our game reported by BB world tream,

"In passport BB device, the application permissions page appears in the wrong way."

We want to simulate the game executable (BAR file) on BB 10.3 SDK Simulator to address this problem.

Please help us how to simulate the game executable based UNIT (BAR file) on 10.3 SDK Simulator.

Thank you and best regards,

Prabhakar

Hello

Sohm M thanks for your response.

We had solved problem misdirection of the permissions page of the application in the device of passport in one of the following ways.

1. we had defined portrait orientation in settings of player UNITY and generated a BAR file for Passport devices.

2. we defined the landscape orientation and another BAR remaining in the generated file.

3. we had all two BAR files downloaded and selected devices accordingly.

Our game has finally got approved.

Tags: BlackBerry Developers

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