Testing payment service - receive does not PURCHASE_RESPONSE after buying direct

Currently I'm working on a game with goods in application and I read through the direct test 'how to '.

I tried the sample application, and I have my app works with a local connection:

paymentservice_set_connection_mode(true);

All my app logic works as expected.

The problem starts when I want to LIVE test, if it works.

When I LIVE test according to this Live test tutorial

And I change connection_mode to:

paymentservice_set_connection_mode(false);

The purchase dialog appears, I fill my password etc. Click on PURCHASE and screen starts with the circle and that he "treats", after a second or two, he Faints, but I don't get all the events 'successful purchase.

I wanted to ask if this is normal behavior with sandbox & Live test? If Yes, is it so much, I have TO first release the App and the goods in application until I can receive events? Or I do something wrong?

Test with:

PlayBook with OS 2.1.0.1526

DNK BB 2.1.0

Thx for your suggestions.

Any help appriciated.

Hi, thanks for the response.

In the meantime, I was able to put in apps successfully implemented and test them in Sandbox Mode.

He was going on about the Playbook.

I guess I got a little problem in my code, which was the cause.

Tags: BlackBerry Developers

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