2 part question: stop animation/loading movie animation movie

Well, I'm a guy VBA and taking on a project in Flash. Then 72 hours into it I'm going nuts on a simple = P. problem I read a tutorial of http://www.echoecho.com/flashbuttons02.htm on how to make animated buttons. Everything went well, I could DL the FLA and really see the inner workings. However. When I mouse over I hold out to play, but not in a loop. I can't stop. I want my button to switch from black to 20% alpha and stay on mouse out, 20% alpha - black. This code on the site makes loop, which is very unpleasant. (Also in the FLA they use graphics together, what advantage for that?)

If the second part. My button, I would like to 'down' to allow a different .swf to open and play on the other half of my layout. I'm coding onpress() on the lower button or elsewhere in Florida

I wanted to attack my fla file, but I guess you can't. regardless if ppl need to see more of what I do, then I can host on my website. I thought that it is as soon as I know I'll get it something quite basic.

http://www.alexrat.netfirms.com/portfolio/teevo/teevo.htm - this is a site that I liked. It has the Nice buttons as I am building and then on the mouse clicks, it changes the other side of the page. That's what I'm aiming for.

as I said, completely remove your button now... Then place a black rectangle on stage with some text that you want the button to say on it, then select the two and create new Clip... in the frame 1 insertion stop();... allows you to frame say 10 (can be anything) make keyframe and make the 20% active alpha, also put a stop(); action on the framework...
now, back to the main timeline, click on your new Clip from the film, give it the name of the instance of some ex: my_mc...
now place this code on the main timeline on a keyframe, not on the clip, on a keyframe, my guess is that it will be a framework.
my_mc.onRollOver = function() {}
my_mc.gotoAndPlay (2);
}
my_mc.onPress = function() {}
container_mc.loadMovie ("Your.swf");
}
container_mc is empty Movie Clip on stage... this way is to create a clip with nothing in it, place it on stage and give it an instance name of container_mc... That's what your swf file is loaded into.

IM giving a link to an example... If you click on frame 1 of the 'actions' layer and replace where it says yourSWFname.swf with exactly what his application, it should work without a hitch.

Here is an example

Tags: Adobe Animate

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