External access to the public methods of SWF

How I acceding a load in the public methods of swf files in my main swf.

var temp: ExternalSWFLoader = new ExternalSWFLoader ("FX_Ticker.swf");

temp.x = temp.y = 0;

Ticker = (Sprite) (temp);

Ticker.y=stage.stageHeight/2 - Ticker.height - 20;

mcBackground.addChild (Ticker);

temp = null;

Ticker.publicMethod () does not work.

No problem.

If you cast like a leprechaun, you can't access anything except the properties and methods defined in the sprite class, because the sprite class is static. Whereas, the movieclip class is dynamic and you can create and reference the properties and methods that you create.

Thus, using the class sprite in as3 looks a bit by using the button in as2 class: there is nothing from the button class can do that the movieclip class can't do, and there are a lot of the movieclip class can do that the button class can not do. and in as3, there is nothing that the sprite class can do that the movieclip class can not do, and there is a lot that the movieclip class can do that the sprite class can not do.

and the additional burden of the use of the movieclip class when the class sprite or button will work is negligible.

If your external swf document class extends the sprite class, your swf file is a leprechaun and cannot be upcast as a movieclip.   because you can convert objects to the bottom (in the inheritance chain), you can convert a sprite in a displayobjectcontainer, interactiveobject or eventdispatcher displayobject or or object (and probably others I forgot).   but the lowest of the string you want, you will have less features.

Bottomline: use the class movieclip as your document class.  There is no downside and plenty of upside.

Tags: Adobe Animate

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