GPU acceleration disabled after loading image

Recently I bought Photoshop CS6. I installed Windows 7 and run updates. I also updated my graphics drivers to the latest version (catalyst 12.8). I have an AMD Radeon HD 7700, which has 1024 MB of RAM. This card is on the list of supported cards.

When I first load Photoshop I can look in 'Preferences-> performance' and see that the GPU has been detected correctly and "use graphics processor ' is checked.

But after loading any image, including the use of "File-> new" to open a white blank image, the GPU is disabled. Look back in "Preferences-> performance" he says:

"no standard available with photoshop gpu option."

What can I do about it?

You probably want to go back to pilots 12.6 - 12.8 seems to have problems.

Tags: Photoshop

Similar Questions

  • Communication failure USRP 2952R after loading image

    Background

    I recently started working with the NOR-2952R (X 310) and I'm trying to contact her on the 1 GB NETWORK card on a Linux server.  I am very familiar with the USRP N-210 and I'm looking to use it in a similar way.

    Problem

    My host uses UHD 003.007.001 so when I first performed a uhd_usrp_probe, I got the standard incompatibility message shown below, so I reimagee with the X 310 bit file comes from uhd_images_downloader.  The little-used file was usrp_x310_fpga_HGS.bit.

    Error: RuntimeError: number of firmware compatibility 0x3 WAITED, but had 0x4.0

    After loading the new image, I received x 300 errors of communication/fw as follows:

    [user@host ~] $ / usr/bin/uhd_usrp_probe - addr = 192.168.10.2 args
    Linux; GNU C++ version 4.4.7 20120313 (Red Hat 4.4.7 - 4); Boost_104100; UHD_003.007.001 - 0-unknown

    UHD error:
    x 300 failure communication fw #1
    EnvironmentError: IOError: x 300 poke32 fw - answer has expired

    UHD error:
    x 300 failure communication fw #1
    EnvironmentError: IOError: x 300 peek32 fw - answer has expired

    After a repair this problem for a few hours, I think I have bricked my device and I train using the JTAG interface to reimage the appliance.

    Question

    What is the right image to load for the UHD 003.007.001 driver and how to fix the failures of communication?  My server using a Broadcom NIC and I saw another post, suggesting that users had issues with Realtek NIC.

    Thank you.

    As a follow-up, my camera was indeed bricks by a corrupt charge.  I initially loaded (and subsequently recovered) my camera with the command below.

    [user@host ~] $ sudo/usr/bin/usrp_x3xx_fpga_burner - addr 192.168.10.2 - fpga-path /usr/share/uhd/images/usrp_x310_fpga_HGS.bit

    I was able to retrieve my device via JTAG with the same bit file and persisted in my image with the same command above.

    Go Hoos.

  • Performance is worse with the GPU acceleration that without

    I have a Windows 7 system fast, i7 980 X processor with a monitor @ 2560 x 1440 pixels. As a photographer, I'm processing of thousands of photos and my PC can not be fast enough, so I thought that I invest a little in a new graphics card. OK, I have not bought a Quadro, but with GTX 970 from Nvidia, I always feel a modern, fast, with a value of more than $ 400 map.

    My first experiences after the installation of the new graphics card are more then disappointing - a lot is worse, running without any GPU acceleration. Before, I could scroll an image to the image almost no imperceptible lag. With the GPU acceleration turned on, each image must be "rendered" first first you get a blurry picture of Pexelated / of complitely and flackers of color shortly, then after a while, it becomes more clear. So it seems that with GPU acceleration turned on, Lightroom 6 completely ignores the preview images pre-rendered - FACT IT MAKE any SENSE WHAT? Yes, all the sliders mode develop work faster, but the preview shown instantly image is a false low resolution and it always takes time for an image high resolution to display - as much time, as it should, making it with a CPU.

    For me, it would make sense that next image will be loaded into GPU memory by actually DURATION and rendering the previous image would be preserved in memory as well. Also miss me some detail for the GPU acceleration settings - if it remains at the current level, rudimentary, (for me) the best compromise would be to disable the GPU acceleration to scroll through the photos, but using just to develop sliders.

    I would want guus at Adobe to improve the product real, not just marketing slogans on the improvement of performance!

    kirillxxx wrote:

    . My suggestion is simple enough - if the guys at Adobe can not program properly, the easiest would be (to make an option) to disable the GPU acceleration for image swithiching and just take his profit for the developer sliders.

    You can not simply switch off to change the image. The image * should be loaded into the GPU, which is where the delay comes from. Even though you might think about what would happen: of course the image would change quickly, but then you would still wait before you can deal with.

    For now the acceleration GPU in LR is very it is childhood: things first generation, and we are all good enough beta testers.

    Some people are lucky: they love him and have no problem.

    Some people are out of luck: it causes nothing but problems.

    Some people like me are sitting on the fence: we have mixed experiences.

    I don't think you threw $400, at some point (I live in optimism) questions will be fixed and LR will work on your system. He just had to wait. Isn't is funny, but you only need to take a casual look at any photography forum to see that there are problems with GPU acceleration and now is not the time to buy the latest and greatest card.

    I've personally held off buying a new card to replace my aging one until I see that there is zero chance of all the problems of proof.

  • In Illustrator CC GPU acceleration still works after disabling "GPU Preview" and activation "Preview CPU" (on a workstation gpu)?

    I use a workstation graphics card which allows the GPU acceleration in Illustrator CC.

    By selecting 'GPU Preview' instead of "CPU overview" under the "View" toolbar in Illustrator CC results in a rougher experience.

    Which brings me to wonder:

    1. In Illustrator CC GPU acceleration still works after disabling "GPU Preview" and activation "Preview CPU" (on a workstation gpu)?
    2. Acceleration for my gpu GPU actually improves the performance for my work?

    Nope. You must have sighted GPU in order to get the boost GPU.

    The Quadro K series is on the supported list, so it is strange that having the preview turned on GPU cause lag. It should be the opposite where the CPU preview is jerky.

  • Lightroom 6 - will not disable GPU acceleration

    Hello

    I have a problem.

    My GPU acceleration seems to cause problems (from what I've read). I have some random freezes of Lightroom 6.1.1 so I tried to disable the GPU acceleration. This caused Lightroom to crash. So I looked up in the support forums and found that I had random adjustment of the autobahn to false. I did, BUT still when I have done that and restarted Lightroom the checkbox in the preferences was activated again and settings manually changed in the configuration file is set to true again (and starting the ToolTips disabled and stuff has shown once again).

    So, how can I disable GPU acceleration (without this, he turns to himself again)?

    I'm running Windows 8.1 (64-bit), an AMD FX 8350 with an AMD Radeon R9 280 X. The system is stable and that all the drivers/updates are later.

    I hope someone can help me,

    Thank you very much!

    Greetings Philipp

    I have solved my problem, but do not understand why:

    -J' abandoned the development to the web module module and open the settings dialog box. Then, I could uncheck the box. After restarting Lightroom, the box is always disabled.

    Strange bug!

    Greetings!

  • How to disable the loading of the image, simply load html script or java e.t.c.

    I want to display HTML to a website in Firefox.
    It should not load image when the disable image is select and reload the page when the option is enabled.
    This option is available on java phones old Nokia I couldn't find in Firefox.

    Try maybe this add on the Image block

  • disable the loading of my digital imaging monitor starting

    I want to disable to load at startup HP digital imaging monitor. Is it possible and how can I do?

    I use an inkjet all-in-one 3680

    Of course, if it causes problems, you can always return to a normal startup upward. This is what is happening to them if you deselect an itam in them you are selective and not normal startup. Normal would be with services. So as long as you do not have any other sideaffects of selective startup, its ok to leave it like that. If you have any questions, simply go to the new normal startup :-)

  • Cannot disable the GPU acceleration

    I tried the GPU acceleration in the past, but it has not been activated for my Radeon HD 6950. Ironically, today, I found it was and he lit. LR soon froze in the develop module, so I went into preferences to turn it off again. I tried several times, but it is not clear, everything freezes! I tried to restart, but crashes again on the attempt. Is the only way to delete the preferences file, and if so, where is it?

    Bruce

    Version of Lightroom: CC 2015.4 [1060496]

    License: Creative Cloud

    Operating system: Windows 7

    Version: 6.1

    Application architecture: x 64

    System architecture: x 64

    Number of logical CPUs: 4

    Processor speed: 3.3 GHz

    Built-in memory: 8172,1 MB

    Real memory for Lightroom: 8172,1 MB

    Real memory used by Lightroom: 457,8 MB (5.6%)

    Virtual memory used by Lightroom: 436,5 MB

    Memory cache size: 373,9 MB

    Maximum thread count used by Camera Raw: 4

    Camera Raw SIMD optimization: SSE2, AVX

    System DPI setting: 96 DPI

    Composition of the Bureau enabled: Yes

    Exhibition: 1) 1920 x 1200, 2) 1280 x 1024

    Entry types: Multitouch: no, built-in touch: No, built-in pen: no, touch external: No, external pen: no keyboard: No.

    Graphic processor News:

    AMD Radeon HD 6900 Series

    Check the supported OpenGL: past

    Vendor: ATI Technologies Inc.

    Version: 3.3.13399 context 15.200.1062.1004 the base profile

    Renderer: AMD Radeon HD 6900 Series

    LanguageVersion: 4.40

    The application folder: C:\Program Files\Adobe\Adobe Lightroom

    Library path: F:\Pictures\Lightroom\Lightroom Catalog.lrcat

    Settings folder: C:\Users\Bruce\AppData\Roaming\Adobe\Lightroom

    Plugins installed:

    (1) Facebook

    (2) Flickr

    Config.LUA flags: None

    Map #1: Seller: 1002

    Feature: 6719

    Subsystem: 23071787

    Revision: 0

    Video memory: 2032

    AudioDeviceIOBlockSize: 1024

    AudioDeviceName: Realtek Digital Output (Optical) (Realtek High Definition Audio)

    AudioDeviceNumberOfChannels: 2

    AudioDeviceSampleRate: 44100

    Build: LR5x102

    Direct2DEnabled: false

    GPUDevice: not available

    OGLEnabled: true

    Hi Bongboots,

    Please follow the Solution below

    1. Go to edit > preference > Performance > uncheck "processor chart use" If this does not solves the problem then,
    2. With Lightroom closed
    • Access

    C:\Users\YourUserName\AppData\Roaming\Adobe\Lightroom\Preferences    (Where AppData is a system folder / hidden so you may need to enter the name of the folder directly into your browser's address bar or activate hidden folders / system in the Internet Explorer view folder options.)

    • Open the file LightroomPreferences.agprefs
    • Locate the line use = True autobahn (press CTRL + F)
    • Take Autobahn use = False


    After save the file

    Restart Lightroom

    3. also refer to that link and update GPU if you use AMD map

    Adobe Photoshop Lightroom Help | Problems with graphics cards 6 CC/Lightroom Lightroom and AMD | Win

    Let us know if this helps

    Kind regards

    Mohit

  • The Nvidia GTX 970 works with the gpu acceleration in first pro / after effects.

    The Nvidia GTX 970 works with the gpu acceleration in first pro / after effects.

    I want to know as I suppose it would be, but it is not in the configuration required for the cuda acceleration.

    Yes, he does. I have the 980 and it works very well also.

  • Missing Mercury Playback Engine GPU acceleration after computer crash. How can I get it back

    Hi, I am missing the Mercury Playback Engine GPU acceleration after computer crash. How can I get it back?  I got my husband to update my graphics driver.  How what should I do?  When I check the project settings > general, he still has the field of software reading Mercuy only in gray.

    Adobe Premiere CC CC 2014 CS6 CS5.5 CS5 video cards with CUDA Mercury Playback unlock MPE Hack David Knarr

  • How mod an image after loading it?

    Im trying to load images and resized them all to the same size, considering the attached code:

    (1) how can I get the width/height of the image that I just loaded? everything I try, I still get the default size of the clip.
    (2) how is it, if I put the width and height to 20, yet the larger image has more height?

    My idea is to load a set of images in a folder and scale them so that they have the same width/height, distortion is not important.

    You did not indicate the width and height to 20. You set the magnification up to 20 percent. That's what _xscale and _yscale: the percentage by which an object is put across (enlarged or reduced).

    If you want to set a real image width and height:

    image._width = 20;
    image._height = 20;

  • The Mercury Playback Engine GPU acceleration and activate mercury pass question

    So, I'm working on Windows 7 Professional 64 bit SP1 (my father built my desktop and here all the info I get off Speccy on its parts)

    -CPU: AMD Phenom II X 4 965

    Deneb 45nm technology

    -RAM: 8.00 twin DDR3 @ 669 MHz

    -Motherboard: ASUSTeK Computer Inc. CG1330 (AM3)

    -Graphics: VX2770 series j (1920x1080@60Hz)

    ATI Radeon HD 5700 Series (ASUSTeK Computer Inc.)

    -Hard drives: 932GB Seagate ST31000528AS peripheral ATA (SATA)

    -Optical discs: BD - RE of HL - DT - ST WH14Ns40


    Now, recently I'm subscribed to Adobe first CC 2015 and I open a project file that was originally a Mac computer (the disc has been formatted to be read by the PC and I got this done before so thing Mac PC should not be a problem)

    The first message, I thought "this project has been modified used with playback engine Mercury GPU acceleration (OPEN CL), which is not available or not certified on this system. Only Mercury playback engine software is used.

    I didn't know what to do with that I just said ok, just the project upward and running and everything is fine except the audio continues by cutting. He will play for about a minute on it before the audio starts to cut.

    I played a bit with my preferences and settings and preferences in reading, there is a setting that says "Enable mercury transmit." Thereby the option checked I get the audio cutting out (there are a few options with the audio device being Adobe DV or Adobe Desktop Audio sub and an option for the video device said Adobe DV and I can check or leave it disabled but results remain substantially the same.) Now I have it on Adobe audio, DV with Adobe DV checked and it goes a little long before audio cutting comes in)

    Now, if I uncheck Mercury Select pass he plays wise audio fine but after about a minute, playback stops. Literally paused, it is it's not freezing acts as I pressed pause when I touch my mouse or keyboard.

    I tried to do a new project and import all of the images in it to see if it would help, but the problem persists. My pictures comes from multiple sources, including a Sony DSLR and Iphones.

    Please tell me this is a fixable bug and Adobe CC is not incompatible with the office somehow.

    CineForm is a codec made specifically to be a "Digital Intermediate" or post-processing format. The company that created it was bought by the people of the GoPro and is used in some of their cameras. It is designed for the achievement of quality thanks to a multi-generation processing pipeline post, without loss of quality when a step is rendered on export to another station in the process.

    There were two objectives: one, it kept ALL quality through export operations repeated at a high-end professional examination and two that it was like 'light' on the processor of a computer while encoding off to play as possible. So it is not nearly as packed as many other codecs (like most H.264 & tel) and puts MUCH less strain on the CPU. It's usually large files, well that say not nearly as big as as DPX frames-based form. Does a little more direct work on the disc reading process to have been a bit bigger... but... This is a place you should have excess capacity in your system. We rarely have spare CPU capacity.

    To get it, you go to the website of the GoPro and download their free GoPro Studio, I think it is called and install. Who installs Cineform on your computer, and then you can transcode via the endoder that comes with PrPro, Adobe Media Encoder, which allows batch and same file transcoding and control things like a time for a process. Or you can do it via using Adobe prelude to ingest, rename and say: place the renamed files 'original' in a single folder permanent conservation while making another series of the same name but transcoded to X codec and laid in this case here to work with.

    Of course, you can use the (Mac) ProRes and DNxHD/R (PC) to work with, and in their larger versions, less compressed, they work just as well.

    All three codecs can be used for import in each program level pro, I know. PC cannot export ProRes that Apple will not allow the codec out of 'their' sandbox sand and DNxHD/R has been designed to work in Windows (although as ProRes, can be read / most of the Mac edition). CineForm works anyway.

    And as always in the work of pro, we deliver an export of output in that to the customer at the end of the job. If the original codec of the camera and the codec to work when editing... does not matter. Other than to be a step in the process.

    Neil

  • Performance, paralyzed by the 7.2 - GPU acceleration update

    Moved to "RGB curves crashing the first after update.

    Here's a description of my problem

    I have the same problem with any kind of effect added to a clip.

    Sometimes with curves, color mode 3, and lumetri air speed category.

    with effects off reading is fine with activated GPU acceleration, but as soon as I turn on any effect, it will not even reading to the 1/4.

    If I disable gpu acceleration I can read all sequences perfectly at a resolution of 1/2, but at full resolution, it chokes.

    before the upgrade to 7.2 I could read at full resolution with GPU acceleration enabled. I started 7.1 and everything is back to normal.

    I'm on

    iMac i7 to 3.4 Ghz

    16 GB of 1333 Mhz DDR3 Ram

    AMD Radeon HD 6970 M 2048 MB

    the sequence is

    H.264 DSLR images

    and AVCHD to sony FS700

    What has changed in what concerns the GPU acceleration?

    Why it worked in 7.1 and 7.2?

    Thanks for the help!

    Hello

    I'm sorry for the inconvenience this causes. We know the performance issues that were introduced in version 7.2 with some AMD GPU cards.

    We're now investigating the problem.

    I know that's not ideal, but in the meantime, here are a few workarounds:

    -Back to 7.1

    -Disable GPU acceleration when you use these effects

    Here is a list of the effects that seem more problematic:

    * Fast color corrector

    * RGB curves

    * ProcAmp

    * Feather edge

    * Lumetri looks

    These effects do not appear to hinder the execution in my tests:

    * All blur effects

    * Three way color

    * Harvest

    * Caches

    * Levels

    Again, I apologize the problem caused.

    Best,

    Peter Garaway

    Adobe

    Premiere Pro

  • Transparency problem strange mercury GPU acceleration

    Hello world

    I just took a GTX570 today and have a strange problem.

    I have two layers. One is a white color matte, on track 1. The second layer is a clip 1080 p video that has been keylighted in After Effects and implemented as MOV (rgb + alpha).

    In software mode only, everything works as it should. My images looks solid, and it's all good. (he just * seems * solid - it is not perfectly matching is in fact slightly translucent) But if I switch to the mode of acceleration GPU MEP, my images strong becomes "dirty" translucent.

    This could be the cause? Here is a screenshot. I didn't switch between software mode and GPU, by selecting 'Remove previews' both times.

    http://img268.imageshack.us/img268/4803/premieregpuproblem.jpg

    It seems that the concentrations of gamma are all wrong when I enable the GPU acceleration, or something.

    It seems that the concentrations of gamma are all wrong when I enable the GPU acceleration, or something.

    You are more or less correct. When you use the MPE material, you enable (and there is no way to selectively disable) treatment of color/light linear. When you have a not-so-clean key, as you mentioned, the partially transparent alpha is composed differently in the context that if you were to use the default colors in software mode MPE treatment. You can see other examples that work in fighting equipment MPE, Episode 2: Chunky blurs and curved opacity and EMT + GPU.

    What you have to do, is get your cleanest indexed foreground layer; It will be ebb in AE and tweaking the Keylight effect, until you can pull a key better. Keylight can do much better than what you have posted here - it is a very powerful Manipulator. You can also try to make your key in first with the Ultra masking effect; It's accelerated by the hardware and also a very good manipulator MPE. It has all the bells and whistles that Keylight, but it can be changed in real time is a real bargain.

    In both cases, be sure to set the display of each Mode Alpha effect mode so that you can check the quality of your key. You want the foreground object to be white (opaque) pure and the surrounding area to be pure black (transparent). Once you establish that you will find that you won't have the problem of 'dirty alpha' that you are currently experiencing.

  • Camera Raw GPU acceleration (Nvidia GTX 1080) support

    Hello

    I had the problem, which is no acceleration in Camera Raw - he says "currently disabled' - in the Preferences menu and Bridge > Camera Raw preferences.
    In Photoshop, everything is OK, the GPU acceleration is enabled and it detects gpu GTX 1080.

    I got the latest nvidia drivers and updated Camera Raw plugin.

    My profile: graphics card MSI GTX 1080 of MSI X 99 motherboard, cpu 5820 k, running 64-bit Windows 10. Button previous GTX 970 and card 550ti had the same problem
    Is there a solution? 36mpix files of my DSLR D810 loading very slow in Camera Raw :/

    I also uninstalled all 3rd party software for overclocking, everything is now enabled by default.

    I've heard that going back to the old driver solves the problem, but when I try to install (361,43 and other drivers) system does not detect the video card (which is correct - 1080 a look in 2016)

    Thanks for your comments! Take care

    OK, I tried to install win 7 ultimate and own adobe install and everything is OK - camera raw now see processor gpu and it helped.

Maybe you are looking for