HitTestObject collision detection works not... ish

Of course, as you can see in this clip of the Hit and Miss is not corresponding to the real event on the stage. Why? It only works if I give the name of the instance of the objects, but does not when you use the name of var. Why?

Here is the code:

import flash.events.Event;

gball var: SmallGreenBall1_T = new SmallGreenBall1_T();

var bucket: allBuckets = new allBuckets();

this.addEventListener (Event.ENTER_FRAME, handleCollision)

function handleCollision(evt: Event): void {}

If (gball.hitTestObject (bucket)) {}

output_txt. Text = "HIT."

} else {}

output_txt. Text = "MISS."

}

}

Maybe you just need to remove the code.  If you have a gball onstage and a bucket on the stage, use:

import flash.events.Event;

this.addEventListener (Event.ENTER_FRAME, handleCollision)

function handleCollision(evt: Event): void {}

If (gball.hitTestObject (bucket)) {}

output_txt. Text = "HIT."

} else {}

output_txt. Text = "MISS."

}

}

p.s. If this fails, is interpolated gball schedule?

Tags: Adobe Animate

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    ID = "Brocade_ROI" width = "100%" height = "100%".

    " codebase =" http://fpdownload.Macromedia.com/get/flashplayer/current/Swflash.cab "> "

    < param name = "movie" value = "Brocade_ROI.swf" / > "

    < param name = "quality" value = "high" / >

    < param name = "bgcolor" value = "#869ca 7" / >

    < param name = "allowScriptAccess" value = "sameDomain" / >

    < embed src = "Brocade_ROI.swf" quality = "high" bgcolor = "#869 ca 7" width = "100%" height = "100%" name = "Brocade_ROI" align = "middle" play = "true" loop = "false" quality = "high" allowScriptAccess = "sameDomain" type "application/x-shockwave-flash" pluginspage =" " http://www.Adobe.com/go/getflashplayer_fr "> < / embed > .

    < / object >

    < / noscript >

    <!-SiteCatalyst code version: H.21. ->

    " < script language ="javascript"type =" text/javascript"src =" http://www.McAfee.com/common/js/s_code-20110804.js "> < / script > .

    < script language = "javascript" type = "text/javascript" >

    s.pageName = "" corp: en - us: live: resources: King: brocade_mcafee_tco ";"

    s.pageName = s.pageName.toLowerCase ();

    s.Channel = "" corp: en - us: live: resources: King ";"

    s.eVar21 = s.channel = s.channel.toLowerCase ();

    s.eVar22 = "" corp: en - us: live: resources: King: brocade_mcafee_tco ";"

    s.Prop1 = s.eVar22 = s.eVar22.toLowerCase ();

    s.Events = "event1";

    s.prop4 = s.eVar4 = "US";

    s.prop5 = s.eVar5 = "en - us";

    s.prop7 = s.eVar7 = "na";

    s.prop6 = s.eVar6 = "live";

    / * DO NOT ALTER ANYTHING BELOW THIS LINE! **************/

    var s_code = s.t (); if (s_code) document.write (s_code) < /script >

    <!-end SiteCatalyst code version: H.21. ->

    < / body >

    < / html >

    Thanks in advance for your help.

    I don't know of another good way. But I don't see why you couldn't use this solution. It is the easiest and ellegant solution I've ever seen for flash embedding. And it's really really wide spread. Just open a site mega cool with flash since the greatest players and look in Firebug which load files... and you will see swfobject.as most of the time. To use it, you type really only this line of code:swfobject.embedSWF(myContent.swf, myContent, 800, 600, 9.0.0); and baam! you have flash on your site which takes care of users without javascript, and users with old flashplayer.

  • Slider &amp; amp; Collision detection issue

    I couldn't find anything to help solve my problem thanks to my various research and turned to the publication. First - I am strictly a fan and try to create a timeline of the biography of a genealogy site that I am building.
    I have a scroll bar with a graph like the dredger pocket watch. What I hope to achieve, is that when the Watch has crept along the timeline and is is arrested on a marker (shown as a year), I'd like to pop up the relevant text on this date in time.

    My cursor is a movieclip and markers of the year are buttons. Through my research, it seems that I need to use both the collision detection and a certain type of load a script attached to it. It is quite possible that I am too far from my skill level, but I wanted to tender hand in case there may be help for me.

    I don't really have any code to show that I am very uncertain as to what would be the code appropriate to begin with. You can see an example of what I'm trying to accomplish here-> my scroll bar

    I currently have the text attached to the "over" frame in the button for example.

    Thank you in advance,
    Randy

    Hello

    A quick solution to a situation that involves no collison detection must follow the x position of your clock instead, Minesweeper movieclip. You can use collision detection if you want, but by the way you set up your movie, it will involve a lot of targeting and recovery of the property. This track requires that you only add a few lines to a code you already have.

    Follow these steps

    (1) from the main stage, double-click your mc with the clock and the line in. Create a new layer and put 2 on that dynamic text boxes. Give the first instance of 'xpos' name text box and the other an instance name of "marker". XPos position near the bottom right of the scene and the marker on the opposite side. We will use these boxes for testing.

    2) click on the Actions layer and look for the line that says:

    ratio = Math.round (this._x);

    This guy below

    XPos.Text = report;

    Test your movie and you should see your x on the lower post update when you drag the clock. By working? Well, that's what we want.

    (3) according to the type of line last in what follows

    space var = 3;

    If (ratio > 36 - space & ratio)<>
    Marker.Text = "1900";
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    If (ratio > 172 - space & ratio)<>
    Marker.Text = "1915";
    } else
    If (ratio > 399 - space & ratio)<>
    Marker.Text = "1945";
    }

    OK - explanation - what is happening here is to check if the clock is on one of the markers and we send the right text to the other created textbox marker information previously. If you test your animation and drag toward the center of the 1900 marker you will see its position x is about 36. The space variable adds or subtracts 3 on this position so that we have a good size "struck the area. In other words, if the x position is between 33 and 39 while we are on the marker of 1900. 1915 marker is the same with the other two - between 169 and 175, between 396 and 402 is marker of 1945.

    You can now replace the marker.text = "1900" line with what you want. You can make the box marker text a movieclip and it melted or slide in with the information you want.

    If it helps, then remember to delete the xpos off stage text box and delete the line of script that uses it. It was just to test.

    Here's the complete code

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