Timeline playhead

My the timeline slider has two arrows instead of the an arrow used which, as a newbie to Adobe Premiere, confused me. How can I fix this problem so that I can have the a regular arrow in the timeline.  Thank you very much.

Press the keyboard key V or select from the tool window.

Tags: Premiere

Similar Questions

  • Symbols of the timeline playhead

    Hello world

    Now, my head looks funny, a point on each side of it, or should I say, it's as if the playhead on timeline is surrounded by parentheses.

    Where can I find info on the different symbols of the read head?

    Kind regards

    Ronald

    It seems that you have enabled edit several images or onion. To disable it, use the buttons to toggle at the bottom of the timeline (mouse over buttons for their names).

  • Timeline playhead moves an image when you browse out demo - why?

    I understand that if the pre-comp was pushed into the composition it is nested in, this phenomenon occurs when you try to range a keyframe in a demo for example to support outside the demo. But I made sure this particular demo is broken to 0 in its model of parent, and it is - not to mention, all functionally lines upwards (i.e. a keyframe within the demo to the 700 performs its action to the chord outside the demo so 700). But when I break the playhead to this keyframe in the demo for example and then turn to the main composition in which it is nested, now the playhead is at 699. Hmm!

    Most likely, I'm missing an obvious After Effects mode of thinking, but I'm just confused why my playhead continues to move to different chassis numbers when my pre comps outcrop with the chronology of the main composition not to mention that everything is visually the tail as it should.

    Forum thanks!

    check these 2 things:

    1. that the pace you comp and your precomp is the same

    2. If you want to really make sure that you have not moved anything, temporarily use the time remapping feature (right click your layer and time-> enable time remapping) and see if CTI shows you the exact frame on your screen of CTI

    If it isn't - the layer was shifted so push until it is in place - Alt/Option + PgUp / PgDn

  • Jump timeline playhead back during video playback.

    Hello

    Before I upgraded to 2014 CC and now CC2015.1, I have not had any problems with playback on my PC first.

    But after the upgrade to 2014 CC and newer versions, I have a strange problem I can call 'playhead jump' or 'cursor jump game.

    How it appears? When I play my video in real time I see time strange shaking or juming. This time jump takes only fraction of a second but ugly video preview do.

    For example, when I press the "play" button I see about 5 seconds of smooth video and then small time new jump to about 0.1 second. And then I see 5 seconds of smooth playback and this time by jumping. And so on.

    I see this jumps on video, and also on the movement of the playhead back too. Sometimes play smooth can take 5 seconds, sometimes 6 or 7 there is no value set.

    I tried everything, all the settings in general or project. Nothing is changed.

    Also, I will say this jumps don't depends of the complexity of the project of creation. I can simply make an empty project with only a sequensce and a color matte and see who jumps.

    8.1 x 64 pro for Windows.

    DirectX 11.0

    Intel Core i7 - 4930K

    32 GB of DDR3 memory

    NVidia GeForce GTX Titan 6 GB

    OK, I see a few things you could try.

    First, the output of your card is listed as 192 kHz.  Try changing the standard 48 kHz, probably somewhere in the settings of the card.

    If this does not work, try removing the card entirely and using audio to the mobo.

    I wouldn't expect to one of these things to interfere with reading, but I saw a few other reports where an audio adjustment comes only if they can be worth a try just to see what happens.

  • Timeline playhead does not move in trim mode

    Just updated to 7.2.2 and now the reading head will not move in trim mode.  He doesn't move for jkl trimming or when I hit the space bar to see a preview of a cut.  Cutting bed however in the program monitor.  Is only the playhead in the scenario that seems to be frozen until a new in and/or made, then it will change to this position.  I tried to empty the cache of media and trashing the prefs.  I even restarted!  Please don't tell me that I must return to 7.2.1.

    The playhead doesn't move in Trim mode.  It's normal.  Trim mode happens to a mount point.  The clips 'move' in collaboration with the compensation made, but not the playback head.

    To read the edition, you actually have to get out the Trim mode.

  • Set an out point of the clip on the current image in the timeline?

    So here's a scenario: I'm in the timeline and I get to the image I want to be the out point of the clip. Is there a single shortcut keyboard/etc who will succeed?

    I realize I can do this: move one image to the front and then use the cursor to GUI the end point to the thread... but quite frankly, it's boring, but also slow.


    I am a user of FCP7 who is accustomed to the setting of the read head on the desired image to an exit point, then double click on the clip, it opens in the Viewer window clip on THE SAME CHASSIS OF THE TIMELINE, and then I press the shortcut key to point. If a double-click + a unique key. I'd do this hundreds of times a day. Is there a way to first open a clip in the source window (by double clicking on since the timeline) on the same frame as the head of reading the script? This will be possible that the first time that you open the clip in the source of the timeline window, but it will be "remember" the framework that you left on ypu reboot first... even closing tab of the element in the source window will not change. I realize that there are "gangs and the program source" but which must be addressed by individual video sequence.

    A bit it boggles my mind that it was placed on the default mode, the source window works.

    Or y at - it a keyboard shortcut to make playback of the source head jumps to the corresponding timeline playhead frame?

    double clicking and opening on the same frame are CS2 and earlier versions and CC14 only.

    Try to hit W (ripple trim next edition to the read head) the opisit is Q.

  • the effects Control Panel

    In CC, at a stage early in the timeline playhead effects goes out of the screen in the effect controls panel, and no matter what I do, he won't come back not in view, zoom in or zoom out, change audio display units, playing with the 'gray' bar at the bottom, making sure the clip is at the beginning of the timeline etc.

    Help!

    I think I have. A time line of several nested cameras with added effects - each shift to a new camera loses the old effects.

    Thank you.

  • A few Questions about the advanced Actions window

    Hello

    I have a few questions about the progress of the Actions (using the version of track CP7)

    1. What is the function of the action to "continue?"   Out of the peak action and advance the playback cursor?

    2. What does mean this comment "Nested calls to action advanced is a nice improvement."? Is the advanced decision at the top of a page of action tabs?

    3. What is the function of the option "custom" in the IF statement - "preform action if - custom", it doesn't seem to do anything for me?

    4. where can I get information about the timeline / playhead interaction with advanced actions, i.e. where the playhead is going again at the beginning of the slide. slide custom question - display button, e.g. verification of responses, comments - when all the objects are at the beginning of the timeline. I'm looking more for the read head of infromation functionality rather than how to implement this type of question.

    Thank you

    Donal.

    Continue: If an advanced standard action is triggered by a button, this will not trigger the playback head. If you want out, you can use continues. Continue can also be a choice in a conditional action, when one orders branching has nothing to special, but in advance. Continuous is also the "dummy" statement/command (this is the official name of a line in the dialog box advanced actions) If a statement has become unusable due to some reasons, it will be replaced by continue

    There is no nested call stocks advanced possible right now, one of my many feature requests. It would be sort of a subroutine that you can use over and over again, instead of having to create each time when necessary.

    A decision is one of the conditions to be an advanced conditional action. They allow to create more complex actions, as a loop or arrays are not possible. All decisions are executed in sequence and always.

    Custom: is a combination of or but it is rather limited, because you cannot use parentheses.

    I guess you'd better visit my blog if you want to learn more about the advanced actions.

    http://blog.lilybiri.com/

    I also did several Webinars on stocks advanced, last this afternoon (on the sharing of the actions) for Adobe. They are all available on request.

    Lilybiri

  • Need audio does not play then moved to the new position for audio player

    I have an audio player that has a custom calendar and the playhead. I use a start and stop drag to move the time line, but the only way I can do work is to play whenever I release the read head. I want to be arrested if the player is in pause mode and play if the player was playing.

    Thanks in advance.

    var XMLLoaded:XML = new XML();
    XMLLoaded.ignoreWhite = true;
    var timesLoaded:Number = 0;
    this.createEmptyMovieClip ("sound_mc", this.getNextHighestDepth);
    var sound_mc:Sound = new Sound();
    var done: Boolean = false;
    var XMLSnippits:XML = new XML();
    var sStart:Array = new Array;
    var sText:Array = new Array;
    var sS;
    var audioFileLoaded:Boolean = false;
    var fileToLoadLink = _root.metaUrl;
    var callFile:String;
    var XMLMetaData:String;
    var totalSecs:Number;
    var snippitLength:Number;
    var XMLTimer;
    var soundLength;
    var currentTime;
    audioTime var;
    var timeUpdate;
    var amountLoaded;
    var time;
    the var position;
    var timerStarted:String;
    leftLimit var;
    rightLimit var
    var secLength:Number;
    var min;
    var dry;
    var playHeadPlaying:Boolean = false;
    var pausedInterval:Number;

    play_btn._visible = true;
    pause_btn._visible = false;
    button_background._visible = true;
    timeline.loader.audioLoaded._width = 0;
    Dash._visible = false;
    audioTotal._visible = false;
    cTime._visible = false;

    function startInterval (): Void {}
    sS = setInterval (soundStatus, 100);
    trace ("startInterval is Running");
    }

    function stopInterval (): Void {}
    clearInterval (sS);
    }

    function soundStatus() {}
    amountLoaded = sound_mc.getBytesLoaded () / sound_mc.getBytesTotal ();
    time = sound_mc.duration;
    position = sound_mc.position;
    timeline.loader.audioLoaded._width = amountLoaded * 378;
    timeline.playHead._x = position / hour * 378;
    trace ("play Interval");
    }

    Load the Audio file

    function loadAudioFile (): Void {}

    trace ("loadAudioFile is executed");

    XMLLoaded.onLoad = {function(bSuccess:Boolean):Void}
    timerStarted = "no";
    If {(bSuccess)
    If (XMLLoaded.firstChild.childNodes [0] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue == 'Yes') {}
    callFile = XMLLoaded.firstChild.childNodes [1] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    trace (timerStarted + "State of the timer");
    clearInterval (XMLTimer);
    audioFileLoaded = true;
    sound_mc.loadSound (callFile, false);
    startInterval();
    getURL ("javascript:alert('"+callFile+"')", ");

    sound_mc. OnLoad = function (bSucess:Boolean): Void {}
    If {(bSucess)
    This.Start ();
    playHeadPlaying = true;
    words.htmlText = "Please select a marker."
    play_btn._visible = false;
    pause_btn._visible = true;
    button_background._visible = true;
    timeline.playHead.enabled = true;
    play_btn._alpha = 100;
    play_btn.enabled = true;
    button_background._alpha = 100;
    clearInterval (XMLTimer);
    If (snippitLength > 0) {}
    addMarkers();
    trace (snippitLength + "add markers");
    } else {}
    addTimer();
    trace (snippitLength + "Add timer");
    }
    }
    }

    } else {}
    if(timesLoaded == 10) {}
    trace ("there was an error loading this file");
    clearInterval (XMLTimer);
    } else {}

    }
    }
    }
    }

    function loadXML (): Void {}
    XMLMetaData = XMLSnippits.firstChild.childNodes [2] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    XMLLoaded.load (XMLMetaData);
    XMLLoaded.load("call-process-yes.xml");
    timesLoaded += 1
    trace ("XML has been loaded" + timesLoaded);
    XMLTimer = setInterval (loadXML, 3000);
    }

    loadXML();
    }

    Load the XML of the Meta data
    function fileAdded (): Void {}

    trace (sStart);
    timeline.playHead.enabled = false;
    Words.html = true;

    XMLSnippits.ignoreWhite = true;

    XMLSnippits.onLoad = {function(bSucess:Boolean):Void}
    If {(bSucess)
    snippitLength = XMLSnippits.firstChild.childNodes [3].childNodes.length;
    trace (snippitLength + "is the length");
    for (var j: Number = 0; j < snippitLength; j ++) {}
    sStart [j] = XMLSnippits.firstChild.childNodes [3] Sublst.ChildNodes(1).ChildNodes(0) [j] Sublst.ChildNodes(1).ChildNodes(0) [0] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    sText [j] = XMLSnippits.firstChild.childNodes [3] Sublst.ChildNodes(1).ChildNodes(0) [j] Sublst.ChildNodes(1).ChildNodes(0) [4] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    }
    var sStart:Number = 53;
    Send: var number = 234;
    trace ("success");
    getURL ("javascript:alert('"+fileToLoadLink+"')", ");
    trace (sStart);
    } else {}
    trace ("Failed");
    }
    }

    XMLSnippits.load (fileToLoadLink);
    XMLSnippits.load ('call-meta - data .xml');

    }

    sound_mc.onSoundComplete = function (): Void {}
    finished = true;
    play_btn._visible = true;
    pause_btn._visible = false;
    words.htmlText = "Please select a marker."

    }

    play_btn.onRelease = function (): Void {}
    {if (audioFileLoaded)}
    {if (finished)}
    sound_mc. Start();
    finished = false;
    } else {}
    sound_mc. Stop();
    sound_mc. Start(sound_mc.position/1000);
    }
    pause_btn._visible = true;
    play_btn._visible = false;
    playHeadPlaying = true;
    clearInterval (pausedInterval);
    } else {}
    loadAudioFile();
    words.htmlText = "load your call."
    play_btn._alpha = 45;
    play_btn. Enabled = false;
    button_background._alpha = 45;
    }
    trace (sStart + "is the sStart table");
    }

    pause_btn.onRelease = function (): Void {}

    sound_mc. Stop();
    pause_btn._visible = false;
    play_btn._visible = true;
    playHeadPlaying = false;
    pausedInterval = setInterval (updatePlayHead, 100);
    }

    timeline.playHead.onPress = function (): Void {}
    startDragger();

    }

    timeline.playHead.onRelease = function (): Void {}
    stopDragger();
    {if (playHeadPlaying)}

    } else {}
    sound_mc. Stop
    }

    }

    timeline.playHead.onReleaseOutside = function (): Void {}
    stopDragger();
    }

    function startDragger (): Void {}
    stopInterval();
    leftLimit = timeline.loader._x;
    rightLimit = timeline.loader._width + timeline.loader._x;
    sound_mc. Stop();
    play_btn._visible = false;
    pause_btn._visible = true;
    startDrag (timeline.playHead, false, leftLimit, timeline.loader._y, rightLimit, timeline.loader._y);

    }

    function stopDragger (): Void {}
    soundLength = sound_mc.duration / 1000;
    stopDrag();
    sound_mc. Start (timeline.playHead._x/timeline._width * soundLength);
    trace ("seconds equal:" + timeline.playHead._x/timeline._width * soundLength);
    startInterval();
    }

    function addMarkers (): Void {}
    totalSecs = XMLSnippits.firstChild.childNodes [1] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    secLength = timeline.loader._width / totalSecs;
    for (var i: Number = 0; i < sStart.length; i ++) {}
    timeline.loader.attachMovie ("marker", "marker" + I, i);
    Timeline.loader ["Marker" + i] ._x = sStart [i] * secLength;
    Timeline.loader ["Marker" + i] ._y = - 3;
    trace (i);
    trace ("marker" + i + "fact");
    trace (timeline.loader ["marker" + i] ._name);
    }
    }
    function addTimer (): Void {}
    timeUpdate = setInterval (checkTime, 500);
    audioTime = convertSecs(sound_mc.duration/1000);
    audioTotal.text = audioTime;
    trace (CurrentTime);
    Words._visible = false;
    Dash._visible = true;
    cTime._visible = true;
    audioTotal._visible = true;
    }

    function convertSecs(sec:Number):String {}
    s = Math.round (sec);
    min = Math.floor (sec/60);
    s = s - (min * 60);
    seconds = String (Math.round(secs*100)/100);
    If ((dry) Number < 10) {}
    seconds = '0' + dry;
    }
    "return min +": "+ seconds;
    }

    function checkTime (): Void {}
    currentTime = convertSecs(sound_mc.position/1000);
    cTime.text = currentTime;
    }

    function updatePlayHead (): Void {}

    }
    fileAdded();

    Clear your pausedInterval.

  • Get a custom player to work on Audio Player

    I'm trying to get this player to work on the head of my audio player. I get it to drag, but when I let go it jumps at the place it was before. Not sure if I'm over my head here, but any help would be great.

    You may need to change the audio file to make it work, but I join all other files needed to make it work.

    var XMLLoaded:XML = new XML();
    XMLLoaded.ignoreWhite = true;
    var timesLoaded:Number = 0;
    this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth);
    var sound_mc:Sound = new Sound();
    var finished:Boolean = false;
    var XMLSnippits:XML = new XML();
    var sStart:Array = new Array;
    var sText:Array = new Array;

           
    XMLLoaded.onLoad = function(bSuccess:Boolean):Void {
        var timerStarted:String = "no";
        if (bSuccess){
            if(XMLLoaded.firstChild.childNodes[0].childNodes[0].nodeValue == "yes"){
                trace(timerStarted + " timer status");
                clearInterval(XMLTimer);
                fileAdded();
            }else{
                if(timesLoaded == 10){
                    trace("There has been an Error Loading this file");
                    clearInterval(XMLTimer);
                }else{
                   
                }
            }
        }
    }

    function loadXML():Void {

        XMLLoaded.load("call-process-yes.xml");
        timesLoaded += 1
        trace("XML has been loaded " + timesLoaded);
    }

    var XMLTimer:Number = setInterval(loadXML, 3000)
    loadXML();

    function fileAdded():Void {


        trace(sStart);
        play_btn._visible = false;
        pause_btn._visible = true;
        words.html = true;
        sound_mc.loadSound("BigGreenTractor.mp3", false);
       
        XMLSnippits.ignoreWhite = true;

        XMLSnippits.onLoad = function(bSucess:Boolean):Void{
            if (bSucess){
                var snippitLength:Number =  XMLSnippits.firstChild.childNodes[3].childNodes.length;
                trace(snippitLength + " this is the length");
                for(var j:Number = 0; j < snippitLength; j++){
                    sStart[j] = XMLSnippits.firstChild.childNodes[3].childNodes[j].childNodes[0].childNodes[0].nodeValue;
                    sText[j] = XMLSnippits.firstChild.childNodes[3].childNodes[j].childNodes[4].childNodes[0].nodeValue;
                }
                //var sStart:Number = 53;
                //var sEnd:Number = 234;
                addMarkers();
                trace("Sucess");
                trace(sStart);
            }else{
                trace("Failed");
            }
        }

        XMLSnippits.load("call-meta-data.xml");

        function addMarkers():Void {
           
            var totalSecs:Number = sound_mc.duration /1000 ;
                var secLength:Number = timeline.loader._width / totalSecs
                for(var i:Number = 0; i < sStart.length; i++){
                    timeline.attachMovie("marker", "marker" + i, i);
                    timeline["marker" + i]._x = sStart[i] * secLength;
                    timeline["marker" + i]._y = -5;
                    trace(i);
                    trace(totalSecs);
                   
                }
           
               
                var sS = setInterval(soundStatus, 100);
        }


        function soundStatus(){
            var amountLoaded = sound_mc.getBytesLoaded() / sound_mc.getBytesTotal();
            var time = sound_mc.duration;
            var position = sound_mc.position;
            timeline.loader.loader._width = amountLoaded * 378;
            timeline.playHead._x = position / time * 378;
           
        }

        sound_mc.onLoad = function (bSucess:Boolean):Void{
            if (bSucess) {
                this.start();
            }
        }

        sound_mc.onSoundComplete = function():Void {
            finished = true;
            play_btn._visible = true;
            pause_btn._visible = false;
            words.htmlText = "Please choose a marker";
        }
       
        play_btn.onRelease = function():Void{
            if(finished){
                sound_mc.start();
                finished = false;
            }else{
                sound_mc.stop();
                sound_mc.start(sound_mc.position/1000);
            }
            pause_btn._visible = true;
            play_btn._visible = false;
        }   

        pause_btn.onRelease = function():Void{
       
            sound_mc.stop();
            pause_btn._visible = false;
            play_btn._visible = true;
            stopInterval();
        }
       

        timeline.playHead.onPress = function ():Void{
            startDragger();
            clearInterval(sS);
        }
       
        timeline.playHead.onRelease = function ():Void{
            stopDragger();
           
           
        }
       
        timeline.playHead.onReleaseOutside = function ():Void {
            stopDragger();
        }
       
        function startDragger():Void {
            var leftLimit = timeline.loader._x;
            var rightLimit = timeline.loader._width + timeline.loader._x;
            sound_mc.stop();
            play_btn._visible = false;
            pause_btn._visible = true;
            startDrag(timeline.playHead, false, leftLimit, timeline.loader._y, rightLimit, timeline.loader._y);
           
        }
       
        function stopDragger():Void {
            var soundLength = sound_mc.duration / 1000;
            stopDrag();
            sound_mc.stop();
            sound_mc.start(timeline.playHead._x / timeline._width * soundLength);
            trace(timeline.playHead._x / timeline._width * soundLength);
            var sStatus = setInterval(soundStatus,100);
        }
    }

    You can assign sS rather a function.  just do not local to that function.  That is to say, use:

    var sS:Number;

    to declare and sS, then when you want to assign use:

    sS = setInterval (...,..);

  • Movie clip play control help

    Please help... I need to control my roll film clip and exempt the State concerned.

    I want the music to stop the current frame and on the State of liberation that he should play again at the reversal.

    I've attached an example of code that I used, but it does not work... help pls.

    Thank you.

    The most likely cause for you the problem lies in the scope of "this" in your case.

    While traitional flash5 style buttons have the imeline in which they reside (for example the main timeline) in the scope and a comand like
    on (release) {}
    Stop();
    }
    What would stop there the main timeline playhead.

    Where the more modern to join form code to a button and the explicit use of the these knobs like movieClips that a command like:

    myButton.onRelease = function() {}
    This.Stop ();
    }

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    [This fact is not clearly stated in the doc, but I asked at least Macromedia (at the time) to add at least for live docs.]

  • Action at end of playback FLV?

    I would like to action at the end of FLV playback that goes for 3 minutes. Rather than create 3000 images putting an end action there, can I put an action in the FLV file to close the film and open a new one?
    Thank you

    shueardm,

    > Wishes to express an action at the end of FLV playback
    > who's going for 3 minutes. Rather than create 3000 images
    > and put an end action it

    Wow, Yes! Yes, much better way to go. :)

    > can I put an action in the FLV file to close the film and
    > open another?

    It's a little more complicated than that - but not much. I think it's
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    (b) classes determine an objects:
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    (3) events (he can react to things)

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    Normally, I would send you to the ActionScript 2.0 language reference
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    VideoPlayer class' - so in this case, the asnwer is the VideoPlayer
    class. In particular, the VideoPlayer.complete event.

    But thanks to the legacy, this event applies to the FLVPlayback instance itself. Then
    ....

    Put a stop(); right of action in the frame as your FLVPlayback component
    appears first. Timeline playhead stops, but the * video * playback head
    will continue to play until it reaches the end of its own special video scenario.
    At this point, the VideoPlayer.complete event will be distributed under the
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    Under your stop() action, then put this:

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    Listener.Complete = function (): Void {}
    What do you want
    }
    videoPlayer.addEventListener ("complete", listener);

    Important: without an instance name, the above will not work. You must
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  • Are preferably looking to keep the focus of the timeline in place after the playhead to play off the screen

    Hi all
    I think I used to have this setting put in place in a previous version of PP, but I can't remember where it was. I would like to be able to keep the focus of the timeline in place and leave the playhead to play off the screen. At the moment if I'm working on a section of the timeline, as he plays and the playhead leaves the window it will pop the update so that the playback head is located near the left side of the window and away from the section, I was working on.

    Is there a setting to turn this off? I really prefer monitor me my position of the window. Thank you!

    Edit > Preferences > General > scroll down...

  • How can I get rid of the blue line on the playhead on timeline which doesn't let me choose between the lines?

    Screen Shot 2016-04-09 at 5.21.36 PM.png

    It shows that when you're zoomed in.

    Watch this video:

    Quarrels of the first Adobe Timeline Zoom - YouTube

  • Hearing CC: How to keep the playhead on timeline centered

    Re: Audobe hearing CC, current version

    Task:

    My task is to listen to a podcast recording and editing the umms and disgusting ahhhs and mouth-noises.

    Problem:

    When you play a track to change, I need to use the mouse to adjust the zoom bar permanently scrub so that the playback head is centered on the screen.

    Question:

    How to change the display so that when I listen to the track that the playhead is well centered on the screen?

    Thank you

    Buck

    Edit > Preferences > reading. Specifically put a check mark in the focused area editing waveform auto-scrolling, but there are still other settings you can change, depending on your particular tastes.

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