Unable to access MovieClips and functions in a loaded SWF

Hello world

I'm just trying access anything whatsoever within the loaded SWF and all I get is 'null '.

I have the code in the SWF parent who must tell the SWF movieclip child what to do, but nothing works. It's a piee of cake into AS2, and I can't seem to get anything of crossover in AS3.

Here is my code:

import com.greensock.TweenMax;
import flash.display.MovieClip;

var myLoader:Loader = new Loader();
var url:URLRequest = new URLRequest("SWCS_S3_500x250_exp_panel_2.swf"); // in this case both SWFs are in the same folder 
myLoader.load(url);  // load the SWF file
panel2.addChild(myLoader);   // add that instance to the display list, adding it to the Stage at 0,0
  
panel2 = myLoader.content as MovieClip;

photo_about.alpha = 0;
photo_downloads.alpha = 0;

//panel2.content_about.alpha = 0;
//panel2.content_downloads.alpha = 0;

function closeSection():void
{
          panel2.controlsMC.forcePause();

          TweenMax.to(photo_about, .5, {alpha:0});
          TweenMax.to(photo_downloads, .5, {alpha:0});
          TweenMax.to(photo_home, .5, {alpha:0});
  
          TweenMax.to(panel2.content_about, .5, {alpha:0});
          TweenMax.to(panel2.content_downloads, .5, {alpha:0});
  
          TweenMax.to(panel2.controlsMC, .5, {autoAlpha:0});
          TweenMax.to(panel2.content_home, .5, {alpha:0});
}

Panel2 traces null and all clips loaded in draw property undefined errors.

Can someone please tell me what I'm doing wrong? I would be happy to see what Miss me and feel like this should be a piece of cake.

Thanks for any help!

You do not add the content of the scene to 0.0, you add it to panel2 to 0,0.  Then you take panel2 and assign to something that probably does not exist at the time wherever you set it.  You must wait until the loader load before trying to do something with its content, otherwise it has no content (null).  Similarly, you can not control anything in the loaded swf file, until it is fully charged.  So to assign an event listener for the property contentLoaderInfo the loader to determine when loading is complete, and have the event handler works deal from interacting with it.

var myLoader:Loader = new Loader();

var url: URLRequest = new URLRequest ("SWCS_S3_500x250_exp_panel_2.swf");

myLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, processLoadedSWF);

myLoader.load (url);

function processLoadedSWF(evt:Event):void {}

deal with the swf loaded here

but you do not want to be assigned to the panel2 object that contains the charger

}

With regard to the control of anything anyone inside of the swf you are loading, is an AS1/2 or an AS3 swf?

Tags: Adobe Animate

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