Error #1126
Hello guys, I am needing help with this bug in adobe flash professional cs6
Scene 1, 'actions', Quadro 1, Linha 100 Camada | 1126: a language nao tem um corpo. |
This is the code:
var maxHP:int = 100;
var currentHP:int = maxHP;
var percentHP:Number = currentHP / maxHP.
function updateHealthBar (): void
{
percentHP = currentHP / maxHP.
healthBar.barColor.scaleX = percentHP;
}
function restartGame (): void {}
currentHP = maxHP;
updateHealthBar();
}
var leftPressed:Boolean = false;
var rightPressed:Boolean = false;
var upPressed:Boolean = false;
var downPressed:Boolean = false;
var leftBumping:Boolean = false;
var rightBumping:Boolean = false;
var upBumping:Boolean = false;
var downBumping:Boolean = false;
var leftBumpPoint:Point = new Point (-30, -55);
var rightBumpPoint:Point = new Point (30, -55);
var upBumpPoint:Point = new Point (0, -120);
var downBumpPoint:Point = new Point (0, 0);
var scrollX:Number = 0;
var scrollY: number = 500;
var xSpeed:Number = 0;
var ySpeed:Number = 0;
var speedConstant:Number = 4;
var frictionConstant:Number = 0.9;
var gravityConstant:Number = 1.8;
var jumpConstant:Number = - 35;
var maxSpeedConstant:Number = 18;
var doubleJumpReady:Boolean = false;
var upReleasedInAir:Boolean = false;
var keyCollected:Boolean = false;
var doorOpen:Boolean = false;
var currentLevel:int = 1;
var animationState:String = "rest."
var bulletList:Array = new Array();
var enemyList:Array = new Array();
var bumperList:Array = new Array();
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener (KeyboardEvent.KEY_UP, keyUpHandler);
stage.addEventListener (Event.ENTER_FRAME, loop);
addEnemiesToLevel1();
addBumpersToLevel1();
function addEnemiesToLevel1 (): void
{
addEnemy (620,-115);
addEnemy (900,-490);
addEnemy (2005-115);
addEnemy (1225,-875);
}
function addBumpersToLevel1 (): void
{
addBumper (500,-115);
addBumper (740,-115);
}
function loop(event:Event):void -code says the error is here, I'm a newbie with flash, I don't know if there is an error, if anyone can help, thanks!
If (back.collisions.hitTestPoint (leftBumpPoint.x, player.y, player.x + leftBumpPoint.y, true)) {}
trace ("leftBumping");
leftBumping = true;
} else {}
leftBumping = false;
}
If (back.collisions.hitTestPoint (rightBumpPoint.x, player.y, player.x + rightBumpPoint.y, true)) {}
trace ("rightBumping");
rightBumping = true;
} else {}
rightBumping = false;
}
If (back.collisions.hitTestPoint (upBumpPoint.x, player.y, player.x + upBumpPoint.y, true)) {}
trace ("upBumping");
upBumping = true;
} else {}
upBumping = false;
}
If (back.collisions.hitTestPoint (downBumpPoint.x, player.y, player.x + downBumpPoint.y, true)) {}
trace ("downBumping");
downBumping = true;
} else {}
downBumping = false;
}
{if (leftPressed)}
xSpeed = speedConstant;
player.scaleX = - 1;
} else {if (rightPressed)
xSpeed += speedConstant;
player.scaleX = 1;
}
/ * if (upPressed) {}
ySpeed = speedConstant;
} else {if (downPressed)
ySpeed += speedConstant;
}*/
{if (leftBumping)}
If (xSpeed < 0) {}
xSpeed * = - 0.5;
}
}
{if (rightBumping)}
If (xSpeed > 0) {}
xSpeed * = - 0.5;
}
}
{if (upBumping)}
If (ySpeed < 0) {}
ySpeed * = - 0.5;
}
}
If (downBumping) {//if we touch the ground
If (ySpeed > 0) {}
ySpeed = 0; set the speed of y to zero
}
If (upPressed) {//and so you press the arrow pointing upwards
ySpeed = jumpConstant; set the speed of y to the constant jump
}
DOUBLE JUMP
if(upReleasedInAir == true) {}
upReleasedInAir = false;
}
if(doubleJumpReady == false) {}
doubleJumpReady = true;
}
} else {//if we don't touch the floor
ySpeed += gravityConstant; speed down
DOUBLE JUMP
If (upPressed == false & & upReleasedInAir == false) {}
upReleasedInAir = true;
trace ("upReleasedInAir");
}
If (doubleJumpReady & & upReleasedInAir) {}
If (upPressed) {//and so you press the arrow pointing upwards
trace ("after!");
doubleJumpReady = false;
ySpeed = jumpConstant; set the speed of y to the constant jump
}
}
}
if(keyCollected == false) {}
{if (Player.hitTestObject (back.other.doorKey))}
back.other.doorKey.visible = false;
keyCollected = true;
trace ("collected key");
}
}
if(doorOpen == false) {}
if(keyCollected == true) {}
{if (Player.hitTestObject (back.other.lockedDoor))}
back.other.lockedDoor.gotoAndStop (2);
D'Enhaut = true;
trace ("door open");
}
}
}
if(xSpeed > maxSpeedConstant) {//moving right
xSpeed = maxSpeedConstant;
} ElseIf (xSpeed < (maxSpeedConstant *-1)) {//moving left
xSpeed = (maxSpeedConstant *-1);
}
xSpeed * = frictionConstant;
ySpeed * = frictionConstant;
{if (Math.ABS (xSpeed) < 0.5)
xSpeed = 0;
}
scrollX = xSpeed;
scrollY = ySpeed;
Back.x = scrollX;
Back.y = scrollY;
Sky.x = scrollX * 0.2;
Sky.y = scrollY * 0.2;
If ((leftPressed || rightPressed || xSpeed > speedConstant || xSpeed < speedConstant *-1) & & downBumping) {}
animationState = "running";
} else {if (downBumping)
animationState = "rest."
} else {}
animationState = "jump";
}
If (player.currentLabel! = animationState) {}
player.gotoAndStop (animationState);
}
If (enemyList.length > 0) / / if there are enemies on the left in the enemyList
{
for (var i: int = 0; i < enemyList.length; i ++) / / for every enemy in the enemyList
{
If (bulletList.length > 0) / / if there is live fleas
{
for (var j: int = 0; j < bulletList.length; j ++) / / for each chip in the bulletList
{
If (enemyList [i] .hitTestObject ([j] bulletList))
{
trace ("Bullet and enemy are in collision");
enemyList [i] .removeSelf ();
bulletList [j] .removeSelf ();
}
enemyList [i] will give you the current enemy
bulletList [j] will give you the current ball
This will check all combinations of bullets and enemies
and see if everything is in collision
}
}
}
}
neutralize the bad guys with bumper
If (enemyList.length > 0) {//enemies left in the enemyList?
for (var k: int = 0; k < enemyList.length; k ++) {/ / for every enemy in the enemyList}
If (bumperList.length > 0) {}
for (var h:int = 0; h < bumperList.length; h ++) {/ / for each buffer in the list}
If {(enemyList [k] .hitTestObject (bumperList [h]))
enemyList [k] .changeDirection ();
}
}
}
}
}
Player and enemy of collisions
If (enemyList.length > 0) {//enemies left?
for (var m:int = 0; m < enemyList.length; m ++) {/ / for every enemy in the enemyList}
If {(enemyList [m] .hitTestObject (player))
trace ("player collided with the enemy");
Insert here the code for the reader to damage, may be integrated with a health bar?
enemyList [m] .removeSelf ();
}
}
}
function nextLevel (): void {}
currentLevel ++;
trace ("next level:" + currentLevel);
if(currentLevel == 2) {}
gotoLevel2();
}
can be extended...
another if (currentLevel == 3) {gotoLevel3() ;} / / etc., etc.}
}
function gotoLevel2 (): void {}
back.other.gotoAndStop (2);
back.visuals.gotoAndStop (2);
back.collisions.gotoAndStop (2);
scrollX = 0;
scrollY = 500;
keyCollected = false;
back.other.doorKey.visible = true;
D'Enhaut = false;
back.other.lockedDoor.gotoAndStop (1);
}
function keyDownHandler(e:KeyboardEvent):void {}
if(e.keycode == Keyboard.A) {}
leftPressed = true;
} else if(e.keyCode == Keyboard.D) {}
rightPressed = true;
} else if(e.keyCode == Keyboard.W) {}
upPressed = true;
} else if(e.keyCode == Keyboard.S) {}
downPressed = true;
If (d'Enhaut & & player.hitTestObject (back.other.lockedDoor)) {}
Go to the next level if the player touches an open door
nextLevel();
}
}
}
function keyUpHandler(e:KeyboardEvent):void {}
if(e.keycode == Keyboard.A) {}
leftPressed = false;
} else if(e.keyCode == Keyboard.D) {}
rightPressed = false;
} else if(e.keyCode == Keyboard.W) {}
upPressed = false;
} else if(e.keyCode == Keyboard.S) {}
downPressed = false;
}
if(e.keycode == Keyboard.Space) {}
fireBullet();
}
}
function fireBullet (): void
{
var playerDirection:String;
If (player.scaleX < 1) {}
playerDirection = 'left ';
} else if (player.scaleX >-1) {}
playerDirection = 'right ';
}
ball: ball of var = new Bullet (player.x - scrollX, player.y - scrollY, playerDirection, xSpeed);
back.addChild (bullet);
bullet.addEventListener (Event.REMOVED, bulletRemoved);
bulletList.push (bullet);
}
function bulletRemoved(e:Event):void
{
e.currentTarget.removeEventListener (Event.REMOVED, bulletRemoved); This command simply deletes the eventListener if we do not get an error
bulletList.splice (bulletList.indexOf (e.currentTarget), 1); This command removes the bulletList, to index something caused this function activate 1 item
}
function addEnemy(xLocation:int,_yLocation:int):void
{
var enemy: enemy = new enemy (xLocation, yLocation);
back.addChild (enemy);
enemy.addEventListener (Event.REMOVED, enemyRemoved);
enemyList.push (enemy);
}
function addBumper(xLocation:int,_yLocation:int):void
{
var bumper: bumper = new bumper (xLocation, yLocation);
back.addChild (bumper);
Bumper.Visible = false;
bumperList.push (bumper);
}
function enemyRemoved(e:Event):void
{
e.currentTarget.removeEventListener (Event.REMOVED, enemyRemoved); This command simply deletes the eventListener if we do not get an error
enemyList.splice (enemyList.indexOf (e.currentTarget), 1); This command deletes the enemyList, to index something caused this function activate 1 item
}
then you have a mismatched after line 100 support.
Tags: Adobe Animate
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INFO: Deploy application path=c:\apex_listener\apex\WEB-INF\web.xml
2011-06-30 14:40:08 ___bootstrap. The Deployment Manager deploy
NEWS: deployment application path=c:\apex_listener\apex\WEB-INF\web.xml
2011-06-30 14:40:09 com.sun.grizzly.http.servlet.ServletContextImpl initListener
s
SEVERE:
Oracle.DBTools.RT.x3p.impl.X3PParseException: ParseError at [row, col]: [1,3]
Message: Markup declarations contained or pointed to by the type of document
statement must be well-formed.
at oracle.dbtools.rt.x3p.impl.StAXEventIterator.wrap (StAXEventIterator.j
AVA: 94).
to oracle.dbtools.rt.x3p.impl.StAXEventIterator.access$ 000 (StAXEventIter
Ator.Java:27)
to oracle.dbtools.rt.x3p.impl.StAXEventIterator$ XMLEventIterator.advance
(StAXEventIterator.java:116)
to oracle.dbtools.rt.x3p.impl.StAXEventIterator$ XMLEventIterator.advance
(StAXEventIterator.java:97)
at oracle.dbtools.rt.util.AbstractIterator.next (AbstractIterator.java:28
)
at oracle.dbtools.rt.util.M2NIterator.srcNext(M2NIterator.java:58)
at oracle.dbtools.rt.util.M2NIterator.process(M2NIterator.java:39)
at oracle.dbtools.rt.util.VariableIterator.advance (VariableIterator.java
(: 25).
at oracle.dbtools.rt.util.AbstractIterator.start (AbstractIterator.java:4
7)
at oracle.dbtools.rt.util.AbstractIterator.hasNext (AbstractIterator.java
(: 20).
to oracle.dbtools.rt.x3p.impl.Chain$ EventIterator.advance (Chain.java:100
)
to oracle.dbtools.rt.x3p.impl.Chain$ EventIterator.advance (Chain.java:75)
at oracle.dbtools.rt.util.AbstractIterator.start (AbstractIterator.java:4
7)
at oracle.dbtools.rt.util.AbstractIterator.hasNext (AbstractIterator.java
(: 20).
at oracle.dbtools.rt.x3p.impl.X3PReaderAdaptor.next (X3PReaderAdaptor.jav
a: 29)
at oracle.dbtools.apex.config.ApexConfigSerializer.read (ApexConfigSerial
Izer.Java:46)
at oracle.dbtools.apex.config.ApexConfig.init(ApexConfig.java:158)
at oracle.dbtools.rt.web.SCListener.contextInitialized (SCListener.java:3
3)
to com.sun.grizzly.http.servlet.ServletContextImpl.initListeners (Servlet
ContextImpl.java:152)
to ___bootstrap. MimeTypesServletContext.initListeners (MimeTypesServletC
ontext. Java:28)
to com.sun.grizzly.http.servlet.ServletAdapter.configureServletEnv (Servl
etAdapter.java:465)
at com.sun.grizzly.http.servlet.ServletAdapter.start (ServletAdapter.java
(: 281)
at com.sun.grizzly.tcp.http11.GrizzlyAdapterChain.start (GrizzlyAdapterCh
Ain.Java:118)
at com.sun.grizzly.http.SelectorThread.initEndpoint(SelectorThread.java:)
1126)
at com.sun.grizzly.http.SelectorThread.listen(SelectorThread.java:1177)
at com.sun.grizzly.http.embed.GrizzlyWebServer.start (GrizzlyWebServer.ja
will: 585)
to ___bootstrap. Deployer.Start (deployer. Java:276)
at ___bootstrap.___Bootstrap._start(___Bootstrap.java:41)
at ___bootstrap.___Bootstrap.start(___Bootstrap.java:163)
at sun.reflect.NativeMethodAccessorImpl.invoke0 (Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke (unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke (unknown Source)
at java.lang.reflect.Method.invoke (unknown Source)
at ___embedded.___EntryPoint.invoke(___EntryPoint.java:299)
at ___embedded.___EntryPoint.main(___EntryPoint.java:95)
Caused by: javax.xml.stream.XMLStreamException: ParseError at [row, col]: [1,3]
Message: Markup declarations contained or pointed to by the type of document
statement must be well-formed.
to com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next (Unkn
own Source)
at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent (unknown safe
This)
to oracle.dbtools.rt.x3p.impl.StAXEventIterator$ XMLEventIterator.advance
(StAXEventIterator.java:108)
... 32 more
2011-06-30 14:40:09 com.sun.grizzly.Controller logVersion
INFO: From Grizzly Framework 1.9.18 - o - Thu Jun 30 14:40:09 EST 2011
INFO: http://localhost:6565 / apex began.
I tried without it - Dapex.port = 6565 and - Dapex.home = c:\apex_listener but error still appears.
Windows XP Prof
JDK 1.6.0_26Hi Andy,.
I think that this error was triggered due to a failure of Oracle servers that contain the schema definition for validation.
The two http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd URLS have been temporarily low today but shows a splash screen, for schema validation failed.
Currently, the system seems to be again. Could check you if it still works?-Udo
P.S.: Similar problem: {: identifier of the thread = 2246333}
-
Uninstall software update Apple says error in seller contact package package unstaller
Try to get itunes working to make a backup of my faulty iphone before repair.
First-itunes does not start says error. I'm trying to fix it, who said success but same error when you try to start it.
Then uninstall completely worked. Then reinstall that seemed to be over except for a message "an older version of Apple software update already exists" then he went down and install itunes apparently had not been completed.
Then I try to remove the update from the apple software and executed by an error in the installation program - it says there is an error in the installation and contact the supplier of the installation package. Same error if I run the uninstall command line program.
Try to repair the Apple Software Update of programs & features Control Panel and then try to update iTunes again.
For general advice, see troubleshooting problems with iTunes for Windows updates.
The steps described in the second case are a guide to remove everything related to iTunes and then rebuild what is often a good starting point, unless the symptoms indicate a more specific approach.
Review the other boxes and other support documents list to the bottom of the page, in case one of them applies.
The more information box has direct links with the current and recent if you have problems to download, must revert to an older version or want to try the version of iTunes for Windows (64-bit - for older video cards) as a workaround for problems with installation or operation, or compatibility with third-party software.
Backups of your library and device should be affected by these measures but there are links to backup and recovery advice there.
TT2
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I'm new to apple and get a syntax error when you use SUMIF. In my table, I just need column F to test the value of column E. If it is greater than 0, then divide by 20. Thank you!
In cell F1
= E1/if(E1>0, 20, 1)
fill down as needed
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An error in this Applescript that I can't understand
Hi, I searched some forums and found this script below which I modified. It works great except for a single statement:
runScript If = 1 then number error -128 I want the script to do is, when a USB drive is mounted and is in the ignoredVolumes as "USB Untitled" I want the script to stop. What I can't understand is, runScript is set to 1, "Untitled USB" Monte, runScript is not changed, why don't the script stops with an error "user cancelled"? On the other hand, if a key USB Monte is not in the ignoredVolumes, runScript is set to 2 and copy the file I want it. What hurts? It's probably something that will be very obvious when I see the answer.
Thanks for any help with this problem,
Mike.
property ignoredVolumes: {'10,10 30 1. 5 't', 'files 1. 5 't', "Untitled USB"} - add if necessary
property videoExtensions: {"avi", "mov", "mpg", "wmv", "mp4" and "mkv"}
the value newVolume to the alias (POSIX file "/ Volumes/files 1.") ("5T / new")
the value oldVolume to the alias (POSIX file "/ Volumes/files 1.") ("5T / old")
game runScript to 1
tell application "System events".
the value rootVolumes to disk (POSIX file ' / Volumes ' in the text)
the value allVolumes to name of every element of disc of rootVolumes
the value numofallVolumes to the County of allVolumes
Repeat with the present book in allVolumes
say application 'Finder '.
if (the present book is not in ignoredVolumes and (this book as text) is not '. ') DS_Store') then
if there are alias (POSIX (' / Volumes / "& the present book) as text file ) then game runScript to 2
runScript If = 1 then number error -128 - it does not give a 'User cancelled' error when "Untitled USB" is mounted
runScript If = 2 then
try
duplicate (elements whose name is in the videoExtensions extension) in alias (POSIX file (' / Volumes / "& the present book &" / new ") as text) to newVolume
on error number errorNumber errorMessage
_error value of errorMessage
_errorNum the value to errorNumber
If errorNumber is -15267 then
display the dialog box "This file already exists in folder a." buttons {"OK", "No"} default button 1 with the title "Film copy error?" giving upwards after 10
If the returned button of result is 'No' then
Error number-128
on the other
If the result is 'OK' or back button gave up lead and then of
eject the present book
display the dialog box "U S B D r i v e E j e c t e d - K O t o R e m o v e" {"no need to click on this button"} default button 1 button give up after 5
return
end if
end if
end if
end try
Try
duplicate (elements whose name is in the videoExtensions extension) in alias (POSIX file (' / Volumes / "& the present book &" / old ") as text) to oldVolume
on error number errorNumber errorMessage
_error value of errorMessage
_errorNum the value to errorNumber
If errorNumber is -15267 then
display the dialog box "This file already exists in the folder B" buttons {"OK", "No"} default button 1 with the title "Film copy error?" giving upwards after 10
If the returned button of result is 'No' then
Error number-128
on the other
If the result is 'OK' or back button gave up lead and then of
eject the present book
display the dialog box "U S B D r i v e E j e c t e d - K O t o R e m o v e" {"no need to click on this button"} default button 1 button give up after 5
return
end if
end if
end if
end try
display the dialog box "USB key will Auto Eject in 10 seconds or click OK... "buttons button 1 with the title"copy Complete - Eject? "default {'OK', 'No'} which gives after 10
If the returned button of result is 'No' then
Error number-128
on the other
If the button returned of result is "OK" or gave up a result then ejection of the this book
display the dialog box "U S B D r i v e E j e c t e d - K O t o R e m o v e" {"no need to click on this button"} default button 1 button give up after 5
end if
end if
end if
end say
end Repeat
end say
The way in which your external block If is currently based, the script can't do anything when this book is in the ignoredVolumes, it can not yet test the runScript value. Try something like this:
If the present book is in the ignoredVolumes then
game runScript to 1
on the other
if (the present book as text is not '. ') DS_Store') then
if there are alias (POSIX (' / Volumes / "& the present book) as text file ) then game runScript to 2
end if
end if
Of course, you need to remove a "end if' the end of the script.
-
error message when try to sync the iPhone, "invalid response from the device?
What can I do when I receive this error message when you try to sync to my iPhone 5 s - "invalid response from the device?
-What are your 5 updating to 10.0.2 iOS iPhone? If this is the case, you must have the latest version of iTunes on your computer, which is required for Mac OS X 10.9.5 12.5.1, or above. To meet these specifications will be receiving this error.
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Hello
I had a problem with the rotation of the screen under macOS Sierra function. As the screen rotates, there is an error that pop up and later that I'm unable to get into system-> Display Preferences. It is for me a "mistake preferably: County not load display preferences" message and I was unable to rotate the screen back. I started from the system in safe mode and temporarily solved the problem. But if I want to rotate the screen again, it pops up the same error again. I was using the rotation function pretty well in OS X El Capitan. But since I updated to macOS Sierra, I had this problem.
I wanted to know if there is a lasting solution to this problem.
I'm using macOS Sierra on MacBook (13-inch, early 2015) Air with processor 1.6 Ghz Intel Core i5 and 8 GB memory DDR3 at 1600 MHz with 128 GB of storage.
Hello PavanGJ,
Thank you for using communities Support from Apple. I see that since upgrading to Mac OS Sierra problems of screen rotation. The preferences window does not. I know how it is important for your Mac to work reliably. I'll be more than happy to help.
Great job to test mode without failure. In Safe Mode disables most of the third-party services, it could be a compatibility problem with an application that you have. Check out this article:
OS X El Capitan: If you have problems with startup items
You can not hold account that the title suggests it's to El Capitan. It applies to macOS Sierra as well.
You can also test the issue in a new user account.
How to test a question in another account on your Mac - Apple Support
Let us know if that helps.
Take care!
-
A fact error 4014 showing each time after all the steps
One of my friends has an iPhone 5 s and he lowered his 10 9.3.5 iOS iOS iPhone it started and inquired "side update" to the rest of the new software update points, but suddenly her iPhone off and does not turn, does not yet show the Apple Logo. I tried to restore it with the new version of the iOS 10.0.2, I file the software theipsw and then restoring the iPhone, iTunes showed me the message "waiting for iPhone" and ultimately showed me a message by this sentence "iPhone" his name' siphons ' could not be restored.» An unknown error occurred (4014).
I checked the list of steps that Apple suggests their, but nothing happened then, always showing me the same error number. What should I do?
Thank you for your help and appreciate it.
I found the solution. Just type here for others with the same problem to solve their problems.
While the "iTunes with cable" sign is showing and in your computer, showing you "Waiting for iPhone" and things occur, you should restart your iPhone (hold sleep/wake low and low home together for a few seconds) implemented after this attempt to restore your iPhone again you should recover your iPhone software.
Thank you for your support and more.
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Playgrounds are learning to code 1 download error
I recently bought an iPad Mini 2 specifically so that I could use the app to playgrounds to learn about Swift. Whenever I try to download the playing field 'Learn to Code 1 - basics of the swift' I get an error that says: "not taken download error supported URL. I uninstalled and reinstalled the soft playgrounds several times. Other playgrounds (as 'learning to Code 2 - beyond the basics') download very well. How can I bypass or fix this error and get the first playground of lesson?
Finally, the playing field is downloaded successfully!
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