time remapping only keyframes.

I know it's possible to control selection of kinship between the comp. so that the blades in a model cursors or wha Ewer in one other comp. but is it possible to time remapping those keyframes.


lets say I have a lets comp. call comp (1) it has a solid blue, a solid red and a comp (2) containing a layer of setting with 2 sliders.


in comp (2) I animate the slider that the slider, it starts at 0 we a second goes up to 100 more. slider 2 starts at 0, then up to a 100 while cursor one falls down... or something like that...


I am now able to choose the cursor to whip one and two for the opacity of the red and solid blue in comp (1).


Now when I play comp (1) solid red goes from 0 to 100 and then the blue charge to do the same thing.


Here's the question:


I hope that when I have the time remapped Comp (2) comp (1) solids would fade and go down faster or slower depending on how I have time remapped comp (2) I comp (1).

but it backs do not work as I expected. keyframes don't move at all, but are kept synchronized whit timecode regardless of my time-remapping.

is there a way that I can time remap keyframes...

hope that makes sense.

If you change a cam multi session in AE you do not use the software as it was designed. Your model will be a mess, check timing on cuts is extremely painful and difficult, changes will be almost impossible and it will take ten times longer than the cutting project in Premiere Pro. AE is not a Publisher. AE was specifically designed to create Visual effects or motion graphics shots or in some cases, a few sequences that you change in a move in a NLE such as Premiere Pro. 90% of my comps AE are less than 7 seconds, because 90% of my cuts in all the movies I make are less than 7 seconds. If you set up your multi cam project in Premiere Pro Cup Multi Cam can be almost as fast as direct switching. You just need to learn how do.

If you need to perform processing of your shots in AE and then cut it into Premiere Pro, choose the photos you want to fix first. If they are short, and then use dynamic link to process the shots in AE. If every time a need for treatment or plans are long, depending on the settings that you want to do, a better option is to make a digital intermediate (DI) by using a lossless format (or better yet a 10bits or better DI) and do your treatment in AE, and then change the final output in Premiere Pro. Since it is a music production, you'll also want to do your final mix in Audition to take full advantage of the tools available to improve playback of your music.

If you really want to use a cursor to cut between the two cameras, then that is easily done by linking the opacity for the two layers for a cursor that you animate from 0 to 100. You simply place 100 - in front of the expression of the second camera. If you have two cameras, you could add a checkbox and an if statement then you should change the box to change between 1 and 3 or camera camera 2 and 3. It would quickly become a complex montage and time consuming, and it's never going to be as fast or as efficient as the editing in Premiere Pro using the multi camera configuration.

If you really want to try it should look like this for 2 cameras:

Place your cursor on the opacity layer and name it the cursor something meaningful like 'change Camera.

Camera layer opacity 1.

thisComp.layer("Controller").effect ("change Camera")("Slider")

The opacity of the layer camera 2.

100 - thisComp.layer("Controller").effect ("change Camera")("Slider")
It will look like this:
Who's going to do in AE and give you an overlap perfect between the cameras, but I wouldn't try to make that kind of a tool for editing in AE in the first place.
EDIT: I forgot to mention that if you do not want a dip in brightness when melted between the cameras, you must set the blending mode to add Alpha. You do not have the problem in Premiere Pro.

Tags: After Effects

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